CYBERPUNK 2077 [PC Specific Patches and Settings]

Anyone know why it shows FAILED on screen on specific place?

Will upload video later after I finished taking care my character (why naked?) and game (where's the button for cross save?)
 
I've been using the DSR - DLSS trick and while it offers a lower FPS the improvement to the image quality (at least to my eyes) is very obvious.

I made some comparison shots.

Set the in-game resolution to 4k, DLSS to performance mode and it goes: 1080p > DLSS > 4k > DSR > 1440p

Example 1

Example 2

Example 3

If I had a 4080/4090 on a 1440p monitor I think this is how I would play the game with a 60fps lock.

(This trick works in most games that use DLSS)
 
I've been using the DSR - DLSS trick and while it offers a lower FPS the improvement to the image quality (at least to my eyes) is very obvious.

I made some comparison shots.

Set the in-game resolution to 4k, DLSS to performance mode and it goes: 1080p > DLSS > 4k > DSR > 1440p

Example 1

Example 2

Example 3

If I had a 4080/4090 on a 1440p monitor I think this is how I would play the game with a 60fps lock.

(This trick works in most games that use DLSS)
Yes, me too. Through now my performance isn't quite there (RTX 2070 Super) and ultra performance looks terrible so I dropped the resolution back to 1440p. But I agree that setting the output resolution higher and rendering at an equivalent internal resolution offers superior results in every game I've tested it in.
 
Apart from the reduced ghosting the anti-aliasing quality has been also improved well due to DLSS 3.5. The video/game is very sharp with little to non flicker. Although this game is the most difficult scenario for any AA.
DLSS Performance has an input resolution of 1080p but when I look at it it appears to be better than native UHD for most games. It looks like super downsampled even in motion. Unbelievable.

In the video it's also hard to filter the best moments because there are so many good ones.

I also don't understand why they say the city is empty. I find it very dense with lots of lively NPCs. It's a believable world. That's where the slow exploration on foot is fun which can't be said for games like GTA V.
 
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September 26, 2023
Medium and ultra quality raster but no overdrive benchmarks, hell from the sounds of it they are not even enabling psycho gi. Gonna be amusing when Steve completely ignores alan wake 2 full ray tracing next.
 
@GhostofWar Not going to lie, I am very confused about the ray tracing options in Cyberpunk at this point. They tested Ray tracing Ultra, but not path tracing. How many other options are there? What are overdrive and psycho gi?
 
@GhostofWar Not going to lie, I am very confused about the ray tracing options in Cyberpunk at this point. They tested Ray tracing Ultra, but not path tracing. How many other options are there? What are overdrive and psycho gi?
Well you have the full path traced mode that's called overdrive, that's the new one that came out a few months back. Then you have all the old RT effects, shadows, reflections and GI, now I havn't tooled around with the preset options since release but back then "RT Ultra" turned on shadows and reflections and not RTGI. You had to turn GI from ultra to "psycho" to turn on RTGI and that was the heaviest RT setting in the game.

After explaining it I can really see how confusing this all is, but the person who did those benchmarks knows exactly what he is doing. At cyberpunk launch he hand waved RT away as not important or worth the performance cost, and here we are again with him not benchmarking the game at max settings or using other features some of the gpus have dedicated hardware for.
 
Well you have the full path traced mode that's called overdrive, that's the new one that came out a few months back. Then you have all the old RT effects, shadows, reflections and GI, now I havn't tooled around with the preset options since release but back then "RT Ultra" turned on shadows and reflections and not RTGI. You had to turn GI from ultra to "psycho" to turn on RTGI and that was the heaviest RT setting in the game.

After explaining it I can really see how confusing this all is, but the person who did those benchmarks knows exactly what he is doing. At cyberpunk launch he hand waved RT away as not important or worth the performance cost, and here we are again with him not benchmarking the game at max settings or using other features some of the gpus have dedicated hardware for.

Thanks for the explanation. I get it now. So basically ultra is not the full RT "suite." The article doesn't make that clear. There's no mention of psycho or RTGI anywhere.
 
Very beautiful and nuanced lighting. Compared to the other AAA games that are out this looks like it's from a different time because of the futuristic rendering tech. I also find the frame rate pretty good for an RTX 4090 when I think how Crysis 3 ran on a GTX 680 at release. On a GTX 680 Crysis 3 had like 40 fps in Full HD.
 
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