I wonder why it would need it, as current implementation on PC space does just fine with an old DVI.Do the latest XBR support HDMI 1.4 ? Isn't that what you need for proper 3D or at least the 3D the movie industry is aiming for ?
PS3 hardware did 3D Ridge Racer 7 in the arcade sometimes ago but I wasn't sure on the detail of the implementation of that.
Do the latest XBR support HDMI 1.4 ? Isn't that what you need for proper 3D or at least the 3D the movie industry is aiming for ?
PS3 hardware did 3D Ridge Racer 7 in the arcade sometimes ago but I wasn't sure on the detail of the implementation of that.
I'm not really a video buff, but am I right by saying that the line of Sony BRAVIA XBR and Z series TVs will support PS3's upcoming 3D gaming? (Yes, this question has been posted elsewhere)
The way I understood it is that Sony has developed a special technique for televisions to be able to render all existing PS3 games in 3D. Only their new special 3D brand of TV launched in 2010 will support this mode.
I think this is separate from the general development of 3D on TVs and in gaming where both sets will support the technology natively.
I would be willing to bet that is not true. My guess is that there will be 3d enabled televisions and limited amount of 3d ps3 games. The games will render/post process 2 different frames for 3d and work similarly to what 3d blu-ray movies do. I think the main driver is 3d blu-rays and games is just extra exploiting the same display technology as blu-rays.
I had the same understang of it as Arwin. They said the TV is doing the processing and showed motorstorm, GT5 and wipeout all running in 3d on an normal PS3. I think they said all games could be patched to support it eventually. There must be somthing special going on, the games they showed simply couldnt render in 3d, on a normal PS3, in the traditional way while maintaining the original framerate.
Here is the first youtube video i came across. There were several articles confirming it was running on standard ps3 hardware, from what i remember anyhow
Time will show It can be some sort of post processing on ps3 side to create 2 separate images which are then moved over hdmi to tv for showing(same as 3d on blu-ray from hdmi point of view).
It would make 0 sense to do some (proprietary) processing on the tv side to make games 3d. That would just consume money, not make money for sony. The market would be smaller than small. On the other hand, reusing blu-ray 3d spec and doing processing on ps3 side and being compatible with any 3d tv... Makes sense, no?
PS3 should be able to transfer 2 separate images via hdmi1.3(and hence the speculated support for 3d blu-rays on ps3)
How would you even do the processing on tv from plain 2d image? Would you start transferring both rgb buffer and z-buffer to tv? Wouldn't it make more sense to do processing on ps3 side and just transfer 2*rgb image to tv and be compliant with any 3d tv?
Thanks for your input, everyone. If I may also ask, do you think that it's worth it to buy a 52" Sony Bravia TV now, or to wait until the new Sony 3D TVs come out? (I own a PS3)
I would advice you to wait to see a demo and then decide if you want to invest in one next year. I just don't think they're worth it unless you have a 100"+ projection and are a movie buff.
For games, I just don't see the going beyond the gimmick phase when they require glasses and give a select number of genres a good experience (can you imagine playing a fast moving FPS or a fighter etc. in 3D for long?. Wait for OLED to pick up instead if you've waited this long
I have played past paced shooters, racers, rpgs in 3D and in all cases it has added a lot for me personally. Playing Crysis and especially Fallout 3 in 3D was great and added a lot to the experience the world just...
That sounds like Philips's WoWvx, which uses 2D+depth instead of a full stereoscopic image ... but that made sense for them since they actually used much more than 2 different images, so encoding them all separately would have been a problem. For pure stereoscopic, not so much. Personally I assume Sony simply encoded 2 frames in a "normal" frame with the TV pulling them out again, so the HDMI output hardware on the PS3 wouldn't have to do anything out of the norm.I also remember that the special processing doesnt have to be done on the tv
The 3D gaming experiences you guys described sound interesting.
I am not impressed by 3D movies (e.g., Blu-ray Caroline) so far. Too much fatigue. Hope to try a 3D game myself. Driving a 3D car sounds lame. Melee'ing a 3D Flamelurker in Demon's Souls seems terrifying ^_^
EDIT:
I have a friend who moved his PS3 from a 100" screen to a 42" one recently because he could not take the immersion ("Could cause a heart attack" was his words). Go easy there. Don't kill my friend with 3D games. He taught me how to play MLB 2009.
That sounds like Philips's WoWvx, which uses 2D+depth instead of a full stereoscopic image ... but that made sense for them since they actually used much more than 2 different images, so encoding them all separately would have been a problem. For pure stereoscopic, not so much. Personally I assume Sony simply encoded 2 frames in a "normal" frame with the TV pulling them out again, so the HDMI output hardware on the PS3 wouldn't have to do anything out of the norm.
BTW, I've said this before ... but I expect 3D gaming to be much more a PC thing than a console thing. The casual console gamers filling a couple of arc minutes of their view with their TVs won't get too much 3D effect ... you really need a decent home cinema setup to get the same effect you have on your desktop, or sit close to your TV.