Sony has signed an exclusive agreement with FIFA to broadcast the upcoming 2010 World Cup in 3-D and will bring the excitement to Blu-ray in 3-D as well.
Accommodation-convergence mismatch being one of them ... but using an external screen doesn't really fix that. An external screen just doesn't have tracking lag, that's the only advantage.There are fundamental physical problems with packaging for VR goggles.
They are running with whatever they've clobbered together:
http://www.blu-ray.com/news/?id=3834
Like Nintendo Virtual Boy type goggle ?
Is Research into VR HMD still going ? surely now with all high res LCD, OLED and all TFLOPs of compute power there should be some improvement in VR compare to 20 years ago when it was all the talk ?
It was the most promising technology of the era, but no worthwhile product ever come from it.
There must be somthing special going on, the games they showed simply couldnt render in 3d, on a normal PS3, in the traditional way while maintaining the original framerate.
Here is the first youtube video i came across. There were several articles confirming it was running on standard ps3 hardware, from what i remember anyhow
I also remember that the special processing doesnt have to be done on the tv and could be done internally on ps3 so that any 3dready tv could work with it. Suggests that maybe the processing could be done on one of he reserved SPUs. Theres not much concrete details yet bt id does seem sony as something up thier sleaves
I think w/ 15fps for each eye you'd end up w/ a headache after a little while. at least in my experience. people have even complained of headaches when using the nV 3D Vision glasses & 120Hz samsung. maybe 240Hz would fix that, but i'm not sure the PS3 has the capability to push 240Hz.It may not be necessary to maintain the same framerate. It the brain averages out the images fed alternately to each eye, it may be possible to get by with half the frame rate in each eye without the brain noticing. Processing would presumably involve alternating between two viewpoints between alternative frames and switching the shutters accordingly. Presumably this is done somewhere in the OpenGL layer independently from the game application.
With regard to 3D movies, I think adoption will be slow. Pretty well all movies have been shot in 2D and can't be converted to 3D without reshooting the movie. Game screens on the other hand are regenerated in real time, and so can easily be re-rendered in 3D.
The company eMagin has had OLED visor on the market for a while.
http://cb.nowan.net/images/vr/eMaginZ800.jpg
Sony can take their experience with LCoS (Liquid Crystal on Silicon) and transfer that knowledge to OLED on Silicon.
A Playstation 3d Visor seems plausible to me.
I think w/ 15fps for each eye you'd end up w/ a headache after a little while. at least in my experience. people have even complained of headaches when using the nV 3D Vision glasses & 120Hz samsung. maybe 240Hz would fix that, but i'm not sure the PS3 has the capability to push 240Hz.
He also said that 3D Blu-ray movies will need screens with refresh rates of 120Hz, double the current standard of 60Hz, and 2x speed Blu-ray drives. As with all of Nvidia's 3D products, shutter glasses will be required to view films...He also hinted that Sony’s PlayStation 3 was the only current player that could “possibly” run 3D Blu-ray content “with a firmware upgrade” thanks to its discrete Nvidia GPU, which is based on the GeForce 7800 architecture."
These kinds of displays need huge amount of image data, and yet, most of the pixels it displays are never seen ... kind of a waste. The actual viewing resolution is very low (128*96 I think).Looks neat. I am sure it looks more interesting in person than from photos.
No trade-offs necessary. 1.3 has more than twice as much available video bandwidth as 1.1/2, which have just enough for 1080p60. So it can obviously do twice the frames at that resolution (except for the signaling standard which 1.4 will provide)I know it's been mentioned before. Still find it hard to believe that HDMI 1.3 has enough bandwidth for it (May be with some trade offs ?).