Frenetic Pony
Veteran
Mesh shading should help improve saturation across a wider chip also.
Still can't believe Sony didn't go for mesh shaders. And a lot of the press briefing just felt like Cerny trying to make up for realizing MS beat him in hardware design this time around. No mesh shaders, no variable rate shading (hell a 10% perf boost with little visible change ala Wolfenstein is still 10%), a bad bandwidth to compute ratio, etc. He did get his little custom sound chip on there. That thing probably cost what, a hundred million in design?
A 44cu GPU (just salvage from 48) with high clockspeeds from actual RDNA2 and moving to 16gbps GDDR6 could've put it nigh even with MS in a smaller package. And if you want something custom why wouldn't you go for raytracing? That's the big shiny thing that's obvious when people watch videos, double the raytracing units from a normal gpu and have an ultra high bandwidth 128mb ESRAM cache so you don't go out to main memory when going through the bvh. Or, something anyway. Ohwell.