Well, I will accept that the wording may not have been noise, but instead the problem was power draw and fan size instead. That is actually something he said verbatim.
He just laid out their entire approach in deciding frequency clocks for previous gens and next-gen, and because PS5 supports instructions (avx 256bit as you said) that produce adverse amounts of heat they had to come up with a new solution. There is nothing here that says "to lock at 2GHz, we had to...". I don't see that as me being mistaken, but rather the semantics was very slightly different. My point still stands.
The continuous boost solution is not there to reach some GHz goal, but rather to manage power draw, and fan size (as Mark Cerny explicitly said at 34:33).