Most TVs don’t go below 40 for VRR sadly. Gsync is more robust there.
I forgot about that. Do they not have that low frame compensation or whatever it's called that basically draws frames twice once you get below a certain point?
Most TVs don’t go below 40 for VRR sadly. Gsync is more robust there.
lol common man.It looks like it's time for a public announcement to remind some people of their places.
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I think DF are reliable, its not a fud.
@Metal_Spirit
Fixed power draw? Sounds like it will always... draw the same amount, despite whats going on?
And why not had it clocked lower by 2% from the beginning?
No, the opposite. It will always be boosted. The clock speeds can only go down not up. The power is fixed so it can't gain more power if it needs it, there is a fixed amount of power that the mobo will supply at which both CPU and GPU will be able to maintain it's clock rate cap. Under certain loads and the power requirements from GPU or CPU need more than can be supplied it must borrow from one or the other. Causing a down clock in 1 or the other. If the load is too high both will start down clocking to their base clocks. (which were not announced).
Yea they will go back up to their cap.Iroboto... Do you mean that if they decrease they cannot go up again?? Off course thy will go up.
Who is this Andrew Maximov and why are they considered more reputable than Digital Foundry?
Yea they will go back up to their cap.
But boost mode is about sitting at a base clock and going up to a max cap when the load is light and there is power to spare to increase frequency.
This is how we do this on GPUs today.
PS5 has it's power set higher to already have the base frequency high, and when loads are introduced the clock goes down.
In this essence it's the opposite. One is trying to go up as much as it can, and the other is trying to stop from going down.
Yet both maintained fixed clocks.
This is true. I have a vrr monitor and I love it. What % of users do you think will have vrr tvs? Probably very very few. If anything they'll have uncapped modes that allow you to run above 30fps, or above 60fps. They'll still design with headroom for stable 30, 60. That 2% frequency boost on the gpu, if that's really the variable range won't even gain you 1 fps.
Yes.. so it is the opposite from how GPU boost is.Nope... Thats a boost clock Speed... That happens on PC!
This is not boost clock speed, its "Continuous Boost"! The CPU ang GPU are all the time boosting to required clock levels, with no base clock. This is how I get it!
Yes.. so it is the opposite from how GPU boost is.
One is trying to go up. The other is trying not to go down.
Who is this Andrew Maximov and why are they considered more reputable than Digital Foundry?
If the load is too high both will start down clocking to their base clocks.
Actual developer and not a journalist. Maybe?
So what is Alex supposed to be wrong about?
Procedural generation as the ultimate way to replace all the art in games.
Xbox Series X TeraFlops puts it above 2080 Super indeed
He never actually wrote that. He said that procedural generation would be necessary, not that it would "replace all the art in games."
No. It does not.
Turing has full speed parallel integer pipeline. That's used at on average 36% with the FP pipeline.
You could look at it as if Turing cards have +36% to their FLOPS (in real games, on paper they have 2x flops, because of that pipeline).
Actual developer and not a journalist. Maybe?
I'm not sure I've understood it correctly. But AFAIK. Cerny was hinting that unless you use AVX CPU will be always underpowered.
And I have no problem with that.