You will have a 100% sustained GPU/CPU combined... With fixed power, if you can do it one, you can do it all the time. Downclock will only happen if that estimated power budget envelope is passed. It is intended for a worst case scenario thing, not a common thing.
The downclock happens in cases where in another solutions the fan would fire up.
This is intended to keep the system stable at those high clock speeds, allowing them to be a reality on these extreme situations, and not something to be used regularly.
And 2% are 2%. All% extra is good!
If they could have 100% GPU and CPU all the time, there would not be a reason for boost clocks (or what they call it now, variable, smartshift etc). In special if they had trouble locking 2ghz for gpu and 3ghz for cpu at a fixed rate. This variable clocking enabled huge boosts for a reason.
From other thread.
They expect games to run at boosted frequencies, but they may not, falling back to the standard clock speeds of the originals as per the GitHub testing.
From Alex from DF
DF has stated they have input from real developers on the matter.
Yes, when you have the closest machines based on paper specs ever, and people are using phrases like “quite staggering,” you have to cock an eyebrow. Especially who he’s replying to.
Jason, is that him who leaked to everyone regarding PS5/xsx?