One thing that I apparently got backwards is that the smaller bandwidth allocated to the slow memory pool would lower the time that the CPU was blocking the GPU's memory accesses. Based on the way I'm seeing it explained, I think
@Betanumerical had the right of it and it will actually increase it relative to the PS5's uniform 256-bit bus. However, the converse would theoretically also be true. The GPU's 320-bit access to the fast pool will lower the degree that it is blocking the CPU's memory accesses. I've seen it stated that the CPU is, in general, more latency-sensitive than the GPU, so maybe that's a desired outcome?