So I posted this on ResetERA a few times, but not here. The whole idea is that, like Cerny described in a kind of round about way, is that Devs are going to choose a Mode, like GPU or CPU Mode. In the Former for example, the GPU has Power priority and the CPU goes below that maximum clock of 3.5 GHz. This ensures a more stable GPU clock. The other way around then in CPU Mode.
The extent to which the clocks Fall out for the different priorities remain to be clarified.
This is what has been Heard from people that have the machine.
I think it will make sense that a lot of cross gen games coming from Jag will under utilise the Zen CPU anyway, so GPU Mode makes sense for them. Same for All those games that use unfixed resolutions with fine grain dynamic resolution. But I am not sure what happens if you have a GPU and CPU intensive target.
I expect bandwidth to be very important in RT Performance, just like it is on PC.