Tkumpathenurple
Veteran
My guess would be that right now the PS5 is saving more bandwidth on stuff like asset loading (meshes, textures, maybe even sounds, anything) than the Xbox can make up for in its faster 10GB of RAM. That is probably slightly more likely than that the remaining 3.5GB is slower and causing issues there what I thought initially, but you never know for sure in these early days. It could even be both, or neither, but the explosions do suggest bandwidth? So would the absense of the smoke from the gun on Xbox if that was deliberate.
My guess is that it's a combination. Remember the slide from a PS4 presentation, stating that CPU access effected the GPU bandwidth disproportionately? I reckon that something similar is afoot with the slower 3.5GB's, and Microsoft's dev tools aren't yet mature enough to mitigate/nullify that.
Is next year's GDC the earliest point at which we stand a chance of seeing some leaked slides from multiplatform developers?