Here is your Cold War comparison
I don't think that is legit comparison (as in - I don't think its actual comparison at all, its spoof - drops look completely arbitrary for both).
As we are on page of NG hardware speculation, I will speculate XSX will outperform PS5 going forward but margin will be relatively small. MS got "Jebaited" hard IMO.
Basically, they both shot at ~200-210W hardware, but MS left the door opened by going with perfect perf/watt ratio and wider GPU, probably thinking Sony will either match them with similar chip, or in case of smaller chip - won't be able to go above certain GHz threshold thus run into low perf per watt return (as Cerny confirmed anyway).
In the end, they could go over 2.0GHz, well over it, just by turning standard console power supply strategy on its head. Not like MS could do anything more here, they picked chip size that will fit perfectly to ~200W limit on its game clocks, but Sony basically got much more bang for their buck with chip that would be ~170W console target with standard power delivery, yet they had headroom to clock it high enough to mostly nullify shader advantage MS had.
The way I see it, with standard power delivery :
36CU @ ~1.8GHz - 170W console
52CU @ ~1.8GHz - 210W console
But what if you shot for 200W console with 36CUs? Clock it at 2.0GHz? Perhaps, but that could spike above 200W in future and would yield "only" 9.2TF in best case and advantage in cache memory and pixel filtrate would not be enough to close on to MS's 200W console. Here comes the power limit idea, which is absolutely great (if it is actually working as well as we are seeing, and its not dev env that is causing perf results). Provide ~200W at all times, and whenever that limit is spiked in few ms's, just downclock chip low enough to breath and get back to max clocks. Brilliant idea, but only works for 36CU at 200W, would not work in MS case. For MS to work, they would have need to go with ~230-240W to get constant clock at around 2.0GHz or higher, as 200W will not do, it would downlock way way to offten if that chip had higher clocks.
From there on, its standard stuff. Bigger chip, more money spent on transistors less on SSD/controller yet performance advantage is not really there. Even if PS5 didn't have advantage in pixel fillrate or any ops concerning frequent cache trips, advantage might still not be big enough. In this case, it is relatively small.
To make things worse, they had 2 SKU option just to guarantee that high end model has performance advantage. They should have probably gone a bit less conservative IMO, but hindsight is 20/20. Tbh maybe MS's SSD/IO and software stack turn to be much closer to Sony then we thought it would be, and in that way they would be 2 very close consoles with only controller being diferentiator.