Cyberpunk is still a cross gen game. We already have next gen only cross platform games in the form of the newer sports titles that are not the same as their previous generation titles, and from what I've seen there's pretty close to parity in those titles.
So I got busy in real world stuff and stepped away from this forum for a bit, and I'm sure I missed some stuff. Do we know ROP and TMU counts for Series S, X and PS5? I asserted a few months ago that we may have a situation where both consoles have the same amount of ROPs so while Xbox has a compute and bandwidth advantage, PS5 might have higher fillrate. But some websites, none that I would consider to be trustworthy, are reporting Series X as having 80 ROPs while PS5 has 64, others have them both at 64. Even at 80 ROPs, Series X essentially equals PS5, depending on the clock speed, of course.
To dive back into the pre-launch FUD wars, I can admit that I definitely say that I may have contributed to some of that, especially early on. But later I came to the conclusion that really, at least in the long term, these consoles are going to be GPU limited, and any variability in GPU clocks are probably going to be minimal. That said, launch games are almost never great indicators of a system's real limits. And I think this generation more than any other, we are going to have an extended cross generation period. It may be years before we get any real separation in performance between the flagship consoles. Right now we are looking at games running 5% apart at over 100fps. Everyone who got a next gen console should be happy with that.