Am I not remembering correctly as far as the arm processor in the PS4? I thought I remembered it not being powerful enough to deal with things like OS updates etc forcing the Jag to deal with most of those things...
The PS4's southbridge chip was intended to perform a number of those tasks, but lacked performance. However, the PS4 jailbreak showed that the ARM processor also played a fundamental role in the system architecture, and served as a virtual IO and storage device for the main APU. The x86 system architecture has various low-level services and devices it relies upon to function, and Sony's quirky custom platform makes the southbridge pretend to be most of them.
Managing disk traffic was something I think I remember being something it was in charge of as well.
The heavy-duty auto-update processes are executed by the main SOC, after the southbridge activates it.
The AMD APU itself sees the world through a window provided and controlled by the southbridge, and the southbridge itself runs its own separate OS. That functionality is the main reason for the extra DDR3 in the PS4 and Pro.
One rumor about the PS5 devkit commented that the DDR (not GDDR6) capacity used as a buffer for the SSD seemed overly large.
There are a few extra points to ponder.
It could be that the dev kit needed more DDR for early functionality or development. However, there was a wave of speculation about the PS5 using a custom Sony SSD that didn't need that RAM at all. The PS5 teardown isn't high resolution enough to see the exact markings, but it appears there are still DDR chips near the custom controller. It might mean that Sony's patents for the SSD controller aren't in use, although even then it might not need the amount of DDR the PS5 has.
If the DDR isn't for the SSD or only some of it, perhaps there's an custom core that performs a similar function to the PS4's southbridge.
Possibly but still begs the question of how efficient the ARM core they are using. In later revision of
PS4 Pro the standby mode with game resume enabled consumed 1.7W. That is with the RAM being supplied power, how are they achieving 0.5W on PS5?
Edit: Possibly dumping RAM to SSD and resuming from the SSD when the system wakes up?
It would likely preclude instant-resume of a title in suspend mode, but a straight dump to the SSD would likely reach high read performance on activation.
We know from Road to PS5 that it has 2 I/O co-processors (ARM processors according to patents). So in rest mode one of them takes over.
Similar to PS2, it has PS1 processor for backwards compatibility and as I/O processor
If the PS5 has a similar architecture at the system level, the IO block may serve a similar purpose for controlling the PS5's devices.