Actually, when I said above Devs could chose 90% utilization @ 2.23ghz or 100% at 2Ghz, it was just to alude that there is a table in use that prevents 100% at 2.23ghz. Devs wont have to chose at all.
They will make the game they have to make, and they will have to optimize to reach their frame-rate targets, like on any other console, regardless if the GPU will run at 2.23 or 2 or 1.8. These numbers are marketing numbers now and irrelevant to the developers.
They will make the game they have to make, and they will have to optimize to reach their frame-rate targets, like on any other console, regardless if the GPU will run at 2.23 or 2 or 1.8. These numbers are marketing numbers now and irrelevant to the developers.