I mean, my whole spiel is that people should listen to Cerny. But real Cerny and not some console war spin on what he said.
I really don't have a problem with some dev saying it spends most of its time at the clocks to make it a "~10 tf machine". It's what I'd expect based on what I've seen, especially when it's early days. Of course, as the machine is pushed harder through release and in the years to come, those clocks will probably drop a little, just as XSX will probably push its PSU and aspects of its cooling harder.
Edit: I'm also expecting fewer of the sharp, narrow troughs you see on some PC frequency graphs! I'm sure Sony will have tools to help you engineer out PC style wild dips. No doubt the profiler and lack of PC style driver will help!
I hope this isn't aimed at me, I'm essentially saying what
@Globalisateur just said but I find other ramblings implying the PS5 will not perform as well as implied by Cerny.
When we watch what he says he talks (previously) about the challenge of predicting what the devs might squeeze out of PS4 and they essentially guessed wrong and that's (part of the reason) we have loud PS4s. This (in my mind) is because generally games won't be able to fully utilise the GPU/CPU and as such it'll never be maxed out, with GoW as an example of a game really pushing the system hard.
So the the implication (or my interpretation) is that early games don't stress the system and so you have a console running well within it's limitations until later in the generation when devs are getting to grips and getting the most from the system.
Now back to what Cerny went on to say - that 'when that worse case game arrives' - so implying this isn't going to happen much at all and then '2% frequency is a 10% power saving' - so a small drop saves a bigger amount of power.
So (again, my interpretation) the PS5 is designed to run as fast as it can and only slow down when stressed - which Cerny seems to imply won't be by much and won't be often and I believe will be those games that are really pushing the system - more likely later in the console generation (or maybe poor efficiency code).
What I'm saying is, too much is being made of the drops - and those drops likely won't be noticeable until later in the generation. I kind of think that early in the generation this might actually help the 3rd party games (outside of RT) look fairly close to XSX, however later in the generation when games are pushing the systems harder and utilising more of the CUs we will probably see the gap get a bit bigger.
I'm likely totally wrong, it's just my uneducated take...so go easy on me if I'm rambling like an idiot.