Cerny mentioned a more general freeing up of level design and asset storage. Levels could be designed knowing they didn't need to implement barriers or sequences catering to MB/s of bandwidth, and asset duplication would become much less necessary. I'm still not clear on where the latency figures are for this upcoming gen, which might influence how aggressive developers can be on buffering.
I'm just wondering if Sony's very fast version is necessary or if series x storage is good enough and if there was a specific reason they needed 5GBps.