KeanuReeves
Newcomer
I believe Digital Foundry had an interview with Mark Cerny that stated that the devs could cap either GPU or CPU if they wanted to. So in other words, if they want the max frequency 100% of the time for the GPU they could do it by sacrificing CPU frequency. Apparently the power budget is generous enough so that both CPU and GPU should be at max frequency under typical circumstances.The question that hasn't really been answered really comes down to what the clock rate looks like when it's under sustained load, because blipping up and down is very fast, we have no real ideal of effective computational output except to benchmark.
https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive