Yeah, the question then is: At the time of release, will it already look dated? To me this already started to happen, then they escaped their current (but soon last) gen look with adding impressive volumetric lighting.
But not not sure if they can maintain 'ahead of time' forever, because their bloat of engine tech and infinite content only grows and grows.
IMO a much better bet would be: Release at time X, assuming HW power Y, design for this and avoid the costs of constant iteration and expansion.
Though, their success clearly proofs me wrong. It does not seem they need to release at all to be successful. And this makes me worried.
I mean, look at this:
This is a PS3 game. It did not release but they showed epic gameplay, and it was not funded by fans.
It seems SC has a very long way to go from toy universe to a fun game like this, and i'm not convinced they intend to do so.
I truly hope they deliver - otherwise the idea of crowdfunding games may fall with them, which would be sad.
But i see good chances it works out, and following the development is very interesting.