Out of curiosity do we know if they have AVX512, have to admit I'll be surprised.AV512 does a but load of work, and will dramatically decrease your clock speed to do it.
Out of curiosity do we know if they have AVX512, have to admit I'll be surprised.AV512 does a but load of work, and will dramatically decrease your clock speed to do it.
IIRC There is no AVX512 on Zen 2.Out of curiosity do we know if they have AVX512, have to admit I'll be surprised.
To date, we've had to work with huge inefficiencies, storing entire models and textures for rendering a small portion of the screen and preloading content for when it does become visible. The more we move away from that, the less RAM and storage speeds we need.
When you say "storing entire models and textures and preloading content" you mean in to RAM?
When you say "the more we move away from that the less RAM and storage speed we need" Shouldn't this have forced itself in to the development when we have had years with too slow HDD and too little amount of RAM? Now we pursue fast SSD's and more RAM as always.
Yep.When you say "storing entire models and textures and preloading content" you mean in to RAM?
No, because the storage was too slow to fetch content on demand, so you had to precache all the geometry and texture data into RAM. The hardware was also designed around old ideas of how to address and use the data. Virtual Textures pushed HDD streaming about as far as it could go and showed movements in this direction. Since then we've had tech added to GPUs to make them able to work more efficiently. We also need the tools to enable content authoring that supports streamed content; I don't know how a model can be chopped up into fragments for loading and rendering piecemeal.When you say "the more we move away from that the less RAM and storage speed we need" Shouldn't this have forced itself in to the development when we have had years with too slow HDD and too little amount of RAM?
SSD does not means we don't need RAM. From Xbox 360/PS3 it is gone from 512 MB of RAM to 8 GB or RAM x16 more RAM. Herenexr gen consoles only use two times more RAM than current gen console. SSD is not a replacement for RAM if there are a PS6 and Xbox Series X2, they will have faster SSD and more RAM.
Yep.
No, because the storage was too slow to fetch content on demand, so you had to precache all the geometry and texture data into RAM. The hardware was also designed around old ideas of how to address and use the data. Virtual Textures pushed HDD streaming about as far as it could go and showed movements in this direction. Since then we've had tech added to GPUs to make them able to work more efficiently. We also need the tools to enable content authoring that supports streamed content; I don't know how a model can be chopped up into fragments for loading and rendering piecemeal.
I never meant SSD as a replacement for RAM. And I don't mean RAM will be gone, but regarding Shifty's comment it makes me wonder if going for a really fast less amount of RAM combined with a fast SSD would be preferable
Yep.
No, because the storage was too slow to fetch content on demand, so you had to precache all the geometry and texture data into RAM. The hardware was also designed around old ideas of how to address and use the data. Virtual Textures pushed HDD streaming about as far as it could go and showed movements in this direction. Since then we've had tech added to GPUs to make them able to work more efficiently. We also need the tools to enable content authoring that supports streamed content; I don't know how a model can be chopped up into fragments for loading and rendering piecemeal.
You guys are the experts so i thought id ask excuse the tech illiteracy
Ive heard people talking about CPU IPC gains from current gen to next gen(or jaguar to zen architecture) in very weird terms. Like 2x and 3x and so on. What exactly are these kinds of multipliers based on regarding the jump we can see in cpu power and actual performance gains in games?
I know as basics that jaguar for example doesnt have SMT in the current machines...but zen 2 in next gen does with 16 thread utilization....ive heard things like 10 to 15% performance improvement by using SMT as well..
I dont know if im asking this right....like how does IPC gain and things like multithreading combine into a multiplier like that like ive heard around? Like what does that actually mean in practice?
Is there a downside to this?
Ps3 and ps4 also have cloud saves iirc
Is 2080 RTX really that bad?but I hope they beefed up the raytracing otherwise it will end up with the perfs of the rtx 2080 doing raytracing...without dlss2....which is abysmal in 4k.
it will end up with the perfs of the rtx 2080 doing raytracing