Frenetic Pony
Veteran
Yeah, not knocking what some developers did using checkerboarding but compared to FSR it's slow. FSR might not always look pretty but consoles can and do use it at 2x2 scaling level (performance on PC) or greater.
2160p CBR is reconstructed from half res so it's lalways going to cost you > 50% of native. 2160p FSR2 performance from 1/4 res is only going to cost you > 25%, and you can scale from any native resolution you chose.
FSR can use multiple previous frames, can be used for AA, frame interpolation, and doesn't use or reject pixels based on an arbitrary coverage pattern. FSR2 quality with 1.3x scaling on each axis is probably the closest thing to CBR performance wise and I think any type of CBR would have a tough time matching it in most circumstances.
Same is true for DLSS, except DLSS is even better.
FSR 3.1 looks guide good in motion (finally), so it's weird that anyone would be using checkerboard, actually it's already weird. The only anyone still using it is Capcom, and they have an odd internal development process, it's kind of all live builds all the time as soon as something is commited to master (there's no major "this is compatible and works and if it's not we tag it such" like with UE .X builds). They push a new feature to master and it's just there for everyone, and they keep backwards compatibility for all RE Engine stuff as much as possible all the way back.
So I'm guessing they're only shipping it for assumed compatibility reasons and internal reasons; where there's the RE Engine team and "user" teams making games, and there's some sort of communication issue there where checkerboard "just works" and is the default option, and game teams need to go through separately to say, swap the console builds to FSR.
Err, to sum up, Dragon's Dogma 2 team seems to have pushed the game out real fast and there's no reason FSR2.2 couldn't have been used on consoles given a bit of time and knowledge. They also didn't have a framerate cap, have their entire physics and AI calculations for random NPCs in cities where it's not needed (no combat there right?), etc. Another month or so would've given some polish time there easily.
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