That was exactly like this release - a port.Are we to pretend that the game didn't have a bespoke PS5 release almost a year ago?
Again, they never said it was any kind of remaster or anything.
That was exactly like this release - a port.Are we to pretend that the game didn't have a bespoke PS5 release almost a year ago?
Nixxes has released patches for their various ports on PC to include FSR3.1.
Horizon: Forbidden West also got some interesting improvements. "Added a Cinematic Face Detail option"... hmmm, I wonder what that does? l
Outlaws gameplay footage is getting justifiably criticized for looking janky and dated. The particle effects and animation in particular look pretty bad.
Ubisoft insists Star Wars Outlaws won't be delayed following graphics criticism
"The game has gone gold, so the date is well confirmed for August 30"www.techradar.com
The PC system requirements for Star Wars Outlaws are broken up into four recommended configurations. The usual minimum/recommended specs, as well as a ‘High' spec for 1440p and an ‘Ultra' spec for playing the game at 4K. The interesting part is that each of these configurations includes a note that Upscaling methods like DLSS, FSR or XeSS should be used across the board to achieve smooth performance.
Do we have any footage of the game with Nvidia's full RT?August 1, 2024
Star Wars Outlaws system requirements recommend upscaling for all PC configurations - KitGuru
The full PC system requirements for Star Wars Outlaws have now been announced. At first glance, theswww.kitguru.net
It only uses RT shadows, which is whatever as the engine already has a very nice spec/diffuse GI.Do we have any footage of the game with Nvidia's full RT?
I could have sworn there was an announcement months ago that the game was getting the full RT treatment.It only uses RT shadows, which is whatever as the engine already has a very nice spec/diffuse GI.
There's like 2 seconds here, nice enough improvement though I suspect any distant shadows will become static while shadow maps would continue to animate the same shadows (yay BVH rebuild cost):
RT shadows, reflections, and RTXDIIt only uses RT shadows, which is whatever as the engine already has a very nice spec/diffuse GI.
RTXDI is for shadows. I tried to google the announcement I thought I remembered and came up empty. Oh well.RT shadows, reflections, and RTXDI
DLSS 3.5 With Ray Reconstruction Coming To Star Wars™ Outlaws & Marvel Rivals Gets A DLSS 3 Upgrade
Watch new Star Wars™ Outlaws and Marvel Rivals trailers to see their new tech enhancements in action.www.nvidia.com
RT shadows, reflections, and RTXDI
It only uses RT shadows
RT shadows (RTXDI), reflections and global illumination.I tried to google the announcement I thought I remembered and came up empty. Oh well
enhanced with NVIDIA RTX Direct Illumination (RTXDI), plus ray-traced reflections, ray-traced shadows, and ray-traced global illumination
RT shadows, reflections, and RTXDI
DLSS 3.5 With Ray Reconstruction Coming To Star Wars™ Outlaws & Marvel Rivals Gets A DLSS 3 Upgrade
Watch new Star Wars™ Outlaws and Marvel Rivals trailers to see their new tech enhancements in action.www.nvidia.com
looks like that isn't even new. so it's all the same stuff as AvatarSame engine as Frontiers of Pandora, there's already RT reflections and diffuse GI so... RT shadows is really all they're adding. Neat that it works with DLSS 3.5 though.
Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.
One of the most impactful additions in the technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light.
In Cyberpunk 2077, each neon sign, street lamp, LED billboard, car headlight, and other source of light is now ray-traced, bathing objects, walls, passing cars and pedestrians in accurate lighting.
With full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism.
that's a remaster of a 2002 gameThere's another Starwars game just been released on pc starwars bounty hunter don't know anything else about it.
Additionally, EA says the PC version - which Digital Foundry called "the worst PC port of 2023" - will be recieving an update "in the coming weeks". This promises "enhancements to the game's technical performance, controls and more", as well as various quality of life improvements.