PureDark is implementing Reflex, too.
In 4K the 4090 is only 50% faster than a 6900XT in Starfield:
https://www.dsogaming.com/pc-performance-analyses/starfield-pc-performance-analysis/
Do you think this represents the true performance of a 90 TFLOPs GPU? A GPU which has 9x the compute performance of a PS5?
This is a scene from Starfield. You can see there is nothing to render here:
What takes so long to render a frame?
For example Shadow the Tomb Raider runs with over 100FPS and RT shadows in 4K:
Control runs with over 60 FPS in 4K with Raytracing:
https://abload.de/image.php?img=controlscreenshot2022x7i8o.png
Here is another example from Immortals of Aveum:
https://abload.de/image.php?img=immortalsofaveumscree0ifh7.png
Same question. This scene is just wrong. The lighting is PS3 level. And still needs 16ms to render this in native 3440x1440.
It takes so many ressources and man years to produce a chip like AD102. And yet game engine developers still do not care how good their products run on modern GPUs.