Yea, the rollout for new feature support has been relatively slow. Very few games are based on RT only for instance. I feel like it won't be until next generation of consoles, will all these features be the standard norm.Mesh shaders are in use in UE5. Cross-gen games, and pc games that support RDNA1 and Pascal have no choice but to support the old vertex shader pipeline, and that's still a lot of consoles and gpus. Adoption was always going to be slow. People seem fairly upset that Alan Wake 2 may only support rdna2 and RTX 20x0 series and higher.