I realized perhaps I'm being a bit unfair with my comparisons since they are at a fairly high resolution which isn't exactly representative of what an Xbox Series X would target, so here's a quick one of Gears 5 at my monitors native res 3840x1600, and "Off" and "Quality" remain mostly indistinguishable... "Performance" definitely shows a noticeable deterioration to texture quality and IQ. The game also doesn't benefit as greatly from VRS performance-wise in this particular scene.
Off:
Quality:
Performance:
Continuing on with Dirt 5... another game which supports VRS, which is known to have been a bit of a mess on Xbox and a not so great implementation of VRS. Series consoles resulted in an image which looked decidedly lower detail and lower resolution on Series X than PS5 at launch.
3860x1600p native (game has 3 different res settings for various buffers) Dynamic Res off, and all settings to Ultra Quality.
VRS Off:
VRS On:
There's noticeable degradation in detail on the track surface. Also with this game I believe VRS is dynamically adjusting coarseness with the speed of the camera movement. When VRS is engaged and camera movement is settling down I can notice slightly more detail resolve right as it stops compared to just before. Not a motion blur issue as I turned it off and the same thing happens.
That said, I love Dirt 5. It performs absolutely beautifully on PC and just looks very nice in motion. You can control all the settings with a fine toothed comb to your liking, and at very high resolutions it looks extremely clean.
Any other games out there that we know support VRS and allow users to toggle on and off?