This video sums up the fact about problem being entirely VRAM bottleneck:
RTX 3070, native 4K, matched PS5 ray tracing settings: 35-39 FPS
Only bringing textures to "High" shoots the framerates back to 56-60 FPS. As I've said in countless forums, Steam discussion forums and other various platforms, the issue is that game has a hard cap at 6.4 GB. NOT TOTAL SYSTEM VRAM usage.... Game's specific VRAM usage. It will never go above 6.4 GB. And once it breaches past 6.4 GB, it will go back to 5.2-5.4 GB and use NORMAL RAM instead. You can all see it happen in front of you in the video below.
That heavy RAM to VRAM transaction stalls the card and have a near %50 performance drop (from almost a locked 60 at native 4k to a measly 36-39 FPS performance profile). Watch his "2070" being on par with PS5 at the beginning, then becomes two times slower than PS5. It is true, and it is not his config being wrong, it is simply a huge VRAM bottleneck. He however misinterprets VRAM bottleneck and presents as a success and achivement from PS5 front. It is not. 2070 is quite literally losing upwards of %80 performance in that scene due to heavy VRAM bottleneck. 8 GB at native 4k in this game alongside with Ray Tracing is not going to cut it. Even Imsomniac suggests "High" preset SPECIFICALLY with ray tracing at 1440p if you have a RTX 3070. meaning, they actually suggest 8 GB users to use High textures. I can understand the sentiment of needing to match the PS5 settings, but this is simply wrong.
Here's your problem "nx gamer". You try to match PS5 with a 2700x, saying it is equivalent CPU. Then you went on ranting about with a GPU that does not match PS5's VRAM budget. That is your problem. If you're so keen on having equivalent parameters. To match PS5 in this game specifically with very high textures, we need a 12 GB RTX 2070 super variant, which does not exist. 3060 is lagging behind due to having worse rasterization, and 3080 is overshooting what PS5 is capable of.
While your "2070" drops to 20-25 framerate region, 3060 gets native 4K and a solid 35+ framerate with healthy frametimes. PS5 is not "overachieveing". it performs like it should. 3060 also performs like it should. 8 GB cards simply start underperforming at 4K.
PCGH even found that with extensive testing, even 3080 drops frames (since it is capped to 8 GB VRAM utilization) compared to a 2080Ti;
1440p RT benchmarks;
4K RT benchmarks.
Nun geht es im Technik-Test von Spider-Man Remastered ans Eingemachte: Wie läuft das Spiel mit und ohne Raytracing auf populären GPUs und CPUs?
www.pcgameshardware.de
Hardware unboxed did all his tests with High preset, meaning High textures, meaning all of his tests were done without this specific VRAM pressure VH textures cause.
All of this could've been avoided if NVIDIA was not stingy and gave 3070 10 GB and 3080 12 GB from the get go. But here we are. Thanks to NVIDIA, now people like NXG will have endless amount of fuel going into the nextgen, trying to match console texture settings at 4K and discovering that 8 GB is not enough budget to cover that.
Even then, 8 GB budget is barely enough for 1440p, let alone 2160P. As the other user also discovered, game needs upwards of 9.6 GB+ at native 4K. You can actually SEE SO in the 3060 video I've linked. It is clearly using 9.6 GB VRAM. 3070/2070 simply does not have this much VRAM, and falling back on RAM, it causes performance problems.
Of course the "%80 vram allocation" cap they're using is not helping. B