VRS is a tradeoff, faster performance vs usually looking worse, yes in most cases the tradeoff is worth it as better performance is generally better for the end user.
heres MS's whitepaper about it
https://microsoft.github.io/DirectX-Specs/d3d/VariableRateShading.html
I will leave this here from the Program Manager on the Graphics Team at Microsoft. Speaking about tiers 2 VRS on Gears
In saying that Im not sure if what Globaliser showed is VRS artifacts in the screenshots, though Doom eternal seemed to display VRS artifacts
heres MS's whitepaper about it
https://microsoft.github.io/DirectX-Specs/d3d/VariableRateShading.html
I will leave this here from the Program Manager on the Graphics Team at Microsoft. Speaking about tiers 2 VRS on Gears
Tier 2 VRS allows for a free boost in performance with minimal visual impact.
In saying that Im not sure if what Globaliser showed is VRS artifacts in the screenshots, though Doom eternal seemed to display VRS artifacts