Crytek may go bankrupt

Discussion in 'Console Industry' started by fellix, Jun 22, 2014.

  1. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
    http://i.minus.com/iq30lQYA5MnLA.gif
     
    #21 L. Scofield, Jun 22, 2014
    Last edited by a moderator: Jun 22, 2014
  2. Shortbread

    Shortbread Island Hopper
    Veteran

    Joined:
    Jul 1, 2013
    Messages:
    4,061
    Likes Received:
    2,276
    There is a big difference in “your scenario”… XB360 was released in 11/2005 and Gears of War was released 11/2006 – a full year later. Meaning, XB360 had an established userbase on securing great sales for Gears of War. Ryse did not have that luxury...
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    41,614
    Likes Received:
    12,617
    Location:
    Under my bridge
    As Shortbread says, Gears was launching on a platform that had a year's headstart to accrue 10 million gamers wanting a next-gen experience. Ryse released to an audience of zero. One can also argue that whatever examples you might finding of being an exclusive launch title, those titles were just lucky. You don't go platform exclusive unless the benefits outweigh the potential losses (see why Insomniac turned multiplatform). Clearly some of those benefits are taken on faith, which is questionable business strategy. Instead of gambling on being a big hit, a company with 800 mouths to feed should have much better grasp of where its income, enough to cover expenses, is going to come from. A hugely expensive platform exclusive releasing to a virgin market is, and was, a huge risk. One that didn't pay off, it seems.
     
  4. Globalisateur

    Globalisateur Globby
    Veteran Regular

    Joined:
    Nov 6, 2013
    Messages:
    3,211
    Likes Received:
    1,912
    Location:
    France
    They probably thought that Ryse would sell much more than the honorable ~1 million it sold after 6 months.

    Maybe they thought that the Xbox One would easily lead the next gen race like X360 did and they planned that they would sell ~3 millions in 10 weeks like Gears of War did with X360? Even if Gears of War wasn't a launch title.

    What I find odd is that Cevat Yerli, the CEO of such a big company, Crytek, is one of the 2 co-directors of some games, notably Ryse. That means that he can make emotional but economically unreasonable choices during the development of a game because, you know, he is the boss.

    And indeed he was probably the one that took that decision.

    But maybe Ryse limited success hadn't really such an impact on the company's current troubles.
     
  5. Mobius1aic

    Mobius1aic Quo vadis?
    Veteran

    Joined:
    Oct 30, 2007
    Messages:
    1,659
    Likes Received:
    247
    I almost want to just say good riddance to them for not respecting their fanbase (PC gamers) by giving them Crysis 2 instead of the true Crysis sequel we should have gotten. It wasn't a bad game, but it's cliche drivel did nothing special console gamers had already seen and PC gamers were just slapped in the face with an inferior sequel. Ryse is just another slap in the face by being Xbox One exclusive.

    Ironic how their original and arguably most iconic creation (Far Cry) lives on as a game series developed by someone else. I wish there was a book about Crytek's inception, the development of X-Isle and CryEngine, Far Cry, the split from Ubisoft, CE2 & Crysis development and beyond......It would make for some good reading.
     
  6. temesgen

    Veteran Regular

    Joined:
    Jan 1, 2007
    Messages:
    1,596
    Likes Received:
    395

    Going platform exclusive is a dangerous bet but I am sure the decision was made very long time ago and they like most probably felt MS would wipe the floor with Sony prior to E3 2013.

    Granted its a risky bet but if I'm already over extended and I think I have a great IP for the biggest platform I might take that bet which in hindsight was poor judgement.

    The other angle here is the growth of indies and the viability of traditional license models moving forward. Are flat monthly fees in exchange for a piece of the profit a better model than high upfront cost that many indies can't afford.
     
  7. shredenvain

    Regular

    Joined:
    Sep 12, 2013
    Messages:
    921
    Likes Received:
    189
    Location:
    Somewhere in southern U.S.
    Blaming this on Ryse is really stupid. Being that it is a Xbox One exclusive Im sure Ms funded the majority of development and marketing. The real reason they are in trouble has more to do with having multiple studios all over the world that have yet to release anything of any real importance. Also there engine isnt really being used by anyone except their own studios. Turtle Rock is the only other studio I can think of at the moment. Then they bought the Ip for Homefront. Blaming the problems on one game that sold decently and was most likely funded by the publisher is really silly.
    I for one enjoy Crytek's games and hope that they can turn things around or at least be purchased by someone else. They need to close the branches of their studios that arent carrying any weight.
     
  8. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,884
    Likes Received:
    1,758
    Star Citizen is on CRYENGINE, Arkane Studio (Bethesda/Zenimax) is also using it on their next game (Dishonored 2 or Prey 2).
     
  9. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    HUNT is also using Cryengine and it's coming out later this year. It looks interesting kinda like a mix of Left 4 Dead and The Order 1886...but more like cowboys vs zombies...could be fun.

    http://www.huntthegame.com/

     
    #29 RudeCurve, Jun 23, 2014
    Last edited by a moderator: Jun 23, 2014
  10. fearsomepirate

    fearsomepirate Dinosaur Hunter
    Veteran

    Joined:
    Sep 1, 2005
    Messages:
    2,743
    Likes Received:
    65
    Location:
    Kentucky
    So it sounds like a simple matter of growing beyond their revenue and totally misjudging the market for their engine. And that really doesn't surprise me.
     
  11. Graham

    Graham Hello :-)
    Moderator Veteran Subscriber

    Joined:
    Sep 10, 2005
    Messages:
    1,479
    Likes Received:
    209
    Location:
    Bend, Oregon
    Pretty much. When you consider that they employ a similar number of staff as, say, Rockstar or SCEA, over (apparently) nine studios - you really have to wonder where their resources are actually going?

    They have risk written all over them. Game dev' is risky enough without placing huge bets on building high cost, FTP mobile and social games/platforms. Especially when it clearly isn't the studio's historical financial bread and butter. Do we know if Warface been a success? The market for 'AAA' FTP console games hasn't proven itself in my opinion so I'd be surprised if it had, yet they are trying again with HUNT so you'd at least hope so...

    One thing I also find curios was the rather dramatic, yet unceremonious release of cryengine as a subscription engine (without source). I wonder if it was a knee-jerk reaction to ue4 opening up.


    ...

    It strikes me that several of these reviews mention pay bring delayed..... That's a pretty huge red flag right there
     
  12. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,173
    Location:
    La-la land
    Ouch! F***! :(

    Around here, pay being delayed pretty much means the unions will force bankruptcy proceedings on you... Crap!

    Why is it a stupid idiot app like "Yo!" manages to find venture capital, while a game studio like Crytek gets to falter like this? Damn, damn, damn!
     
  13. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    210
    For these reasons!?
     
  14. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,173
    Location:
    La-la land
  15. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    41,614
    Likes Received:
    12,617
    Location:
    Under my bridge
    I suppose Crytek's past record is pretty poor such that investors aren't attracted to them. Indie startups have no negative past record so it's easier for investors to imagine them a golden goose and throw money at them.
     
  16. Rodéric

    Rodéric a.k.a. Ingenu
    Moderator Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,008
    Likes Received:
    859
    Location:
    Planet Earth.
    Rumor is Epic basically gave away UE3 for free to prevent CryEngine adoption last cycle...
    If it's true it probably didn't help.
    Second problem is that Crytek is good with tech but not with games...
     
  17. ArcticCircle

    Newcomer

    Joined:
    Dec 14, 2012
    Messages:
    197
    Likes Received:
    42
    Location:
    Finland
    Crytek haven't made a good game since Crysis (including Warhead). And even it's story was horrible, no matter if we compare it to the other games in same genre or scifi in general.

    They make pretty tech demos. Too bad for them there's plenty of free or very cheap game engines. I don't think they have chance to survive for long.
     
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    41,614
    Likes Received:
    12,617
    Location:
    Under my bridge
    They proabbly have the option to drop all the game making studios and focus on the engine. It's a working, viable product, although I don't know how competitive. Then if they grow they can get back to making games with it, although you run the risk of tailoring the engine to your game instead of your users' games.
     
  19. Dominik D

    Regular

    Joined:
    Mar 23, 2007
    Messages:
    782
    Likes Received:
    22
    Location:
    Wroclaw, Poland
    Crytek supposedly used to have some lucrative gov contracts for "serious games" type of products. My guess is that this is what kept them afloat. It doesn't seem to me that Crytek's games were profitable, ever. Except for, maybe, the original Far Cry.
     
  20. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    16,620
    Likes Received:
    5,633
    It also doesn't help on the PC side they are published by EA and hence their own games (after Crysis 2) aren't even available on the most used digital delivery system on the planet. I and many others I know haven't bought any of their followup games on PC because we buy all of our games on Steam.

    Shame.

    Traction for their engine is actually starting to pick up as well. A lot of Chinese and Korean developers are using it in the MMO space. Some mid-tier almost but not quite AAA games are using it as well as some upcoming AAA games.

    It's really a shame they didn't stick with UBISoft and got saddled with crappy EA instead.

    Regards,
    SB
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...