Sony has a cross-platform engine but it's unpopular. Incorporating CryEngine into their platform would be a boon for controlling an optimised cross-platform middleware. It'll also potentially help Sony branch out into software for other platforms, replacing PlayStation Mobile.
Not saying I trust this rumour, but I can see the merit to it.
That actually made me think of something that does tie into Sony's business. While CryEngine may not be all that interesting with regards to their console business, it does potentially bring some interesting qualities to their mostly PC-centric MMO business.
CryEngine right now is relatively popular among the Korean and Chinese MMO developers (ArchAge is is pretty impressive showcase that got popular enough that it has been ported to Russian and soon English markets among others).
I could see a scenario where Sony look to use it for their in house MMOs (although I like the Voxel based engine they are using for EQ Next) as well as licensing it to other MMO/game developers. One benefit from using CryEngine is that porting to console should be relatively easy. At least compared to how they traditionally do their MMOs. Develope on PC, then if successful, port to console with very little consideration for the console side of things when developement starts on the MMO, and more importantly on the engine for the MMO.
Still, it seems a bit of a stretch, IMO.
Well said. The gold rush is over. Quality and value still matter to quite a few people.
What an ignorant and uninformed point of view. There are plenty of extremely high quality F2P games out there. Mech Warrior Online, World of Tanks, Smite, Warframe, DOTA 2, League of Legends, the aforementioned ArchAge, and on and on.
Yes there are some crappy F2P games as well, but that is mirrored by your standard buy once market which is also flooded with a lot of crappy games.
Regards,
SB