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http://www.eurogamer.net/articles/2016-12-20-crytek-breaks-silence-lets-go-of-multiple-studios
Staying are Frankfurt and Kiev, all the others are closing.
Correct me if I'm wrong, but it seems Crytek is closing all the studios that were working on F2P crap except Kiev (who apparently made the only F2P title that didn't tank hard called Warface, out of the dozens of similarly failed projects). There are talks of the Kiev Studio being sold to a russian company which is probably why it's not getting disbanded.
Budapest is also a shame because they made Crysis Warhead, but it seems ever since then the Yerli visionaries put them working on forgettable mobile games.
Frankfurt are the ones responsible for Far Cry 1, Crysis 1 + 2 + 3, Ryse, and most recently the VR titles The Climb and Robinson.
Frankfurt was also supposed to be working on yet another F2P crap but hopefully it's shelved by now.
Staying are Frankfurt and Kiev, all the others are closing.
Correct me if I'm wrong, but it seems Crytek is closing all the studios that were working on F2P crap except Kiev (who apparently made the only F2P title that didn't tank hard called Warface, out of the dozens of similarly failed projects). There are talks of the Kiev Studio being sold to a russian company which is probably why it's not getting disbanded.
Budapest is also a shame because they made Crysis Warhead, but it seems ever since then the Yerli visionaries put them working on forgettable mobile games.
Frankfurt are the ones responsible for Far Cry 1, Crysis 1 + 2 + 3, Ryse, and most recently the VR titles The Climb and Robinson.
Frankfurt was also supposed to be working on yet another F2P crap but hopefully it's shelved by now.
- Undergoing such transitions is far from easy, and we'd like to sincerely thank each and every staff member - past and present - for their hard work and commitment to Crytek.
- These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry's top talent. The reasons for this have been communicated internally along the way.
- Our focus now lies entirely on the core strengths that have always defined Crytek - world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.