http://www.criteriongames.com/podcast/crashfm_15_080111.mp3
Listening now. I have read from others that it is a very interesting listen.
Listening now. I have read from others that it is a very interesting listen.
This is what I suspected when I put a question before.- development was mostly in paralel for 360 and PS3, and PS3 was in lead only so much as that they had more PS3 devkits
They have said:
- RSX, in isolation, is older, and "weaker", and needs the spus to help it out
- Xbox dev tools are better.
- Joker454 suggests it would be better if MS chooses homogeneous multiprocessors for their nest cpu, and that Sony is abandoning Cell.
Among other things.
Er, because the game has been ported from PS3 to X360, it will obviously not make any use of the abilities of the later where it'd be capable to outdo the Sony console. For example you won't see any difference in textures because there's no higher level to scale back from.
On the other hand it doesn't use Cell's superior computing abilities either, in orther to be able to run on the Xbox. So my point is that while properly made multiplatform games will probably look the same on both consoles, it doesn't neccessarily mean that the two platforms have identical abilities and no game will ever show the difference between them...
They have said:
- RSX, in isolation, is older, and "weaker", and needs the spus to help it out
- Xbox dev tools are better.
- Joker454 suggests it would be better if MS chooses homogeneous multiprocessors for their nest cpu, and that Sony is abandoning Cell.
Among other things.
Now you're a lazy junior charlatan vet'!Hmm, sound familiar? When I said it over a year I was scorned as a lazy junior charlatan noob.
Hmm, sound familiar? When I said it over a year I was scorned as a lazy junior charlatan noob. I guess now that PS3 fanboys say it then it must be true. Well whatever. Believe whatever or whomever you want, I really don't care.
Sigh.
I've never said Sony is abandoning Cell. I have no clue where you got that impression from me. PS4 will obviously ship with some flavor of it. For the rest, here's a quick refresher from my first post on B3D back in December 2006. Someone said this:
"Complaining about having to pre-cull geometry on the SPU before sending to the GPU... The fact that the Cell is good at that should be listed as a strength, but he cites it as a weakness because he does not want to spend the effort to tap that performance."
To which I repiled this:
"Normally i would agree with you. In this case though it's not a strength, its a requirement because you have to do it to help the PS3 keep pace with the 360."
Now, I'll quote from Arwins summary of the podcast a few posts back where he says:
"- difference between GPUs not as big as some make it out, and someone points out that especially thanks to flexible SPE use you get very comparable results in all instances (does seem to hint though at the 360's GPU being slightly superior when considered in isolation)"
Hmm, sound familiar? When I said it over a year I was scorned as a lazy junior charlatan noob. I guess now that PS3 fanboys say it then it must be true. Well whatever. Believe whatever or whomever you want, I really don't care.
"- difference between GPUs not as big as some make it out, and someone points out that especially thanks to flexible SPE use you get very comparable results in all instances (does seem to hint though at the 360's GPU being slightly superior when considered in isolation)"
Hmm, sound familiar? When I said it over a year I was scorned as a lazy junior charlatan noob. I guess now that PS3 fanboys say it then it must be true. Well whatever. Believe whatever or whomever you want, I really don't care.
Barbarian and joker454 are owned?
This is what the PS3 port to 360 advocates seem to never understand, it's great for the PS3 because they don't have to see a superior version on another console but considering how many more copies 360 games typically sell it doesn't make much sense unless you're getting paid by Sony or are just an outright Sony fanboy like Alex Ward.Er, because the game has been ported from PS3 to X360, it will obviously not make any use of the abilities of the later where it'd be capable to outdo the Sony console. For example you won't see any difference in textures because there's no higher level to scale back from.
... At some point I think it was Alex Ward forced everyone to use the PS3 tools, to make sure they would learn to use those too ...
Yeah, that's great attitude, force crappy tools on people so they "learn" instead of using professional tools and get their jobs done! If someone pulls that BS on me, I'll quit on the spot.
Second, as Joker said like billion times RSX needs Cell's help to match 360's GPU. Period. There is no argument left in this. You can try to spin the fact all you want but I think there is more than enough evidence out there to prove it in more or less conclusive manner. People just need to give it up already - RSX is not all Sony hyped it up to be, big whoop.
Yeah, that's great attitude, force crappy tools on people so they "learn" instead of using professional tools and get their jobs done! If someone pulls that BS on me, I'll quit on the spot.
I'm under the impression that Barbarian is also a developer with significant PS3 experience.If build up your case based on one single developers experiences, it just makes it easier for people to dismiss you.