Could the RSX be more powerful than originally thought?

Discussion in 'Console Technology' started by cobragt, Jun 28, 2005.

  1. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    Oh I know where the thread is BOOM, I'm all up in it. :wink:

    Anyway the eight pipes did have to be disabled for reasonable yields, yes. But with the caveat that a 32-pipe card was always there on die, allowing NVidia to collect 'perfect' chips in order to prepare their eventual launch of a 32-pipe part.

    How does it relate to RSX? Ok for a minute let's just assume that G70=RSX and forget everything else we know. Now, at 90nm yields should get better after a point; add to that that since Sony has no intention of bringing out a 'full' RSX, they also do not need to differentiate it in the same way PC card manufacturers have to do to justify highly divergent price points. That means that RSX would just have to have the bare minimum amount of 'redundant' architecture diabled, in all likelihood, a single quad, giving 28 pixel pipes.

    G70 on the other hand would need, for several possible reasons, 8 pipes disabled; from a business standpoint not the least of them being it's harder to charge hundreds more for a 32 pipe card when the in-family competition is a 28-pipe card, rather than when it's a 24-pipe card.
     
  2. BOOMEXPLODE

    Regular

    Joined:
    Feb 7, 2005
    Messages:
    271
    Likes Received:
    0
    Well G70 has some performance headroom left in it's clock speed, too. Presumably when R520 finally gets here there will be a refresh of the 7800 with higher clock speeds and faster memory. And maybe, 32 pipes.

    Assuming all that is true, and G70 has some pipes disabled, it does seem likely that Sony in 2006 would have less of a need (if any) to disable pipes in the RSX. And maybe that explains why any mention of fill-rate was conspiciously absent from the PS3 announcement, maybe they are not exactly sure how many pipes they would have to disable (if any) and this is something that's still up in the air, to be determined by the fabs performance. Of course, that's a whole lot of speculation!
     
  3. [Brick_top]

    Newcomer

    Joined:
    Sep 9, 2004
    Messages:
    101
    Likes Received:
    2
    I had the same thought just before I saw your post
    :D
     
  4. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    Regarding the yields you have to think that this is a part Sony will use for 5-years ++, on 90nm that is matured in their fabs it will be no problem spitting out dies. Remember that 90nm are in the end of its cycle when they fab them and 65nm shrink is underway and planned BOTH fo RSX and CELL.
     
  5. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    I agree with the 65nm logic and the idea that Sony might go for broke with that in mind, especially since Nagasaki is focused around that process and it will be the primary fab building these things, but 90nm isn't mastered yet to the degree implied by 65nm's looming onset. For example, we have yet to have a single GPU come out on 90nm (unless you count Sony's GS!). Further indication of complications in even 90nm at this point might b reflected in the troubles ATI is havign in steadying their yields pre-R520 launch.
     
  6. gurgi

    Regular

    Joined:
    Jul 7, 2003
    Messages:
    605
    Likes Received:
    1
    Isn't it possible for ps3 chips to be the powerful chips, and the chips with disabled quads, PC parts?
     
  7. Tacitblue

    Newcomer

    Joined:
    Apr 23, 2005
    Messages:
    131
    Likes Received:
    1
    The RSX having Flex-IO right on it, there's a pretty big difference right there compared to the G70 part. Plus binning huge 110nm parts for possible PS3 use doesn't make much sense, 90's will be cheaper, run cooler and have more leeway to choose pipeline specs based on more available cores on the wafer to pick from. TSMC makes the desktop chips, RSX is a Sony specific part that they themselves will manufacture. Getting 90nm up and ramped up to production tempo is the thing though, its certainly giving ATi grief with the R520 situation.
     
  8. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    xbdestroya wrote:

    Well all fabs have yields issue at the beginning.
    Think about this, you have the the "new" PS2 build with 90nm, you have the PSP on 90nm. ALL of these now so i say thats pretty confirming the state of the semiconductor abilites Sony has NOW on 90nm.
    If you think a whole freaking year more you will see that 90nm is as matured as its gets.

    For the record the transition to 65nm i belive will happen 2006 "Late" and ship the following Quarter.

    Edit, i dont know what you mean by "Sony go broke"..
     
  9. mckmas8808

    Legend

    Joined:
    Mar 8, 2005
    Messages:
    6,744
    Likes Received:
    28
    Hey guys what is the advantage for Sony to go with a 65nm tech with the RSX and CELL in the future? What would it do, make the machine smaller?
     
  10. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    mckmas8808 wrote:

    Cheaper, less heat etz...Think twice the chipset output for the same wafer.
     
  11. sonycowboy

    Newcomer

    Joined:
    Feb 10, 2005
    Messages:
    48
    Likes Received:
    0
    And thus better yields as a "bad" chip @ 65nm is less of the wafer than a 90nm one.
     
  12. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    LOL, I think you and I agree overclocked - we're just talking about different things. The jump from 90nm to 65nm is fairly aggressive this cycle, and though a lot of firms are building on the process and have been for awhile, some others, like the graphics companies, have yet to tread down the path. That's because their product cycle is so short/tight that when something goes wrong it can derail an entire generation. That's why NVidia since NV30 has gone the route of launching top chips on mature processes. ATI seems a little more risk-oriented in that regard; it has it's benefits and drawbacks.

    I agree any other - sort of long-life product - is best served by moving to smaller proccesses as soon as possible and just working out any growing (or shrinking) pains as they roll along. Intel and AMD chips are great examples, so are memory chips and of course, console chips. Server chips though tend to be another example of where they tend to wait to adopt a shrink though, for guarantee of yield reasons.

    As for 'go for broke,' that's just American slang by which I meant - Sony has little to lose in pushing a more aggressive system spec for RSX for the PS3 launch; even if the initial yields might be terrible, the long term benefits for the console might justify the short wait for 65nm. 8)
     
  13. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Can nVidia have divided loyalties?

    On the one hand, they have to provide a good product to showcase their technology on the PS3.

    But on the other hand, not make it too good so that people bypass buying their $600 (!) cards.

    Who would decide the ultimate pipeline configuration for the RSX, Sony or nVidia?
     
  14. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    I think NVidia would decide, and Sony would approve for their PS3 or disaprove, within the range of action allowed by their agreement.

    NVidia isn't at risk of losing PC gamers willing to spend the cash, because the two areas are just so divergent.

    (I don't think their loyalties risk being overly divided, if at all)
     
  15. sonycowboy

    Newcomer

    Joined:
    Feb 10, 2005
    Messages:
    48
    Likes Received:
    0
    Really doesn't matter. Sony's paying NVidia a royalty per chip and is fabbing the chip themselves. They can do what they want for the most part in terms of pricing and, at some level, deciding what chip yields from the pipeline standpoint are acceptable.
     
  16. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    Ok got your POV :D

    Im only saying that many belives 90nm is not mature but to me its at mature as it gets when Sony launch PS3. AND the transition to 65nm wont be as painfully cause you/or rather Sony has already covered that with the non-tight timeframe.
     
  17. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    Last i heard was 5$ chip..
     
  18. Wunderchu

    Regular

    Joined:
    Nov 6, 2003
    Messages:
    873
    Likes Received:
    3
    Location:
    Burnaby, B.C., Canada
    I agree ........ the markets seem to be somewhat separate.... although, IMO, if keyboard and mouse peripherals ever gain a large user base on any console, I believe there will be a huge number of PC gamers flocking over to said console.......
     
  19. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    This has been irking me for awhile so I feel that as involved as I am in this thread it's only right to address it, even at the risk of losing some of the anonymity we all value on the Internet. :wink:

    Anyway I know we all have a 'center of the universe' attitude here at B3D, myself included, but I actually got the idea to write that article (yes, I am the author!) a day or two after the chip was revealed. Sorry Dave, but I noticed a discrepency between die size and transistor count on my own. :p 110nm, 302 million trans, and 334mm^2 die area - it's just weird!

    Well so there I was with this theory, when Dave posted his news brief. What this did for me was two things - first it scared me into getting my article out since I was worried it would tip others off and I would lose the story to some other PlayStation or gaming site (PSINext's competitors of course), and secondly in the thread here in the news section discussing it, a post by Weeds (viewable here) seemed to confirm through driver info something I had been wondering. I already had that the die area was off, and for a high end part it didn't make any sense for GTX not to be a dual-slot higher clocked card - especially if this was really going to be their top part. But Weeds' post of the driver info put that missing third support into place for me that I felt made the theory fully 'legitimate.'

    To go further, my background is more business oriented than it is tech (though certainly I hold my own), and I really feel that some of the great business aspects I raised in the article have gone sadly unnoticed. :cry:

    This in particular:

    I could have gone deeper into it I guess, but I can't emphasize enough what this will do for NVidia's GPU margins - it's crazy.

    First let's just forget about extra pipes and everything and focus on the notion that there will be an 'Ultra' or 7900 card released in the future. The yields of this chip will necessarily be lower than that of the GTX variant, and it likely would have occupied the $600 price-point, with the GTX likely at $500 or thereabouts. What this means for NVidia is that they can garner those higher margins on what is in fact, a fairly high-volume, non-top-end part for them. Then when the ATI cards launch in September or whatever, they can launch the 7900 Ultra Extreme (yeah I made that up) to have a $600+ part out in the field, and drop the 7800 GTX to ~$450-500; the price it would normally have launched at anyway! ATI just won't be able to exploit the same price buffer unless the R520 launches and utterly dominates the 7900.

    Three months of insane profits is what GTX is going to represent for NVidia. It cannot be overstated. Go to Newegg - people are buying these things! The reviews are pouring in, and the cards are still available. Ultra's and XTPE's never existed in these volumes, never commanded these prices (on the MSRP side); it's like the perfect storm.

    Ok I'll end my babbling here - my pride just couldn't take it any longer. 8)
     
  20. two

    two
    Newcomer

    Joined:
    Jun 9, 2005
    Messages:
    84
    Likes Received:
    0
    Yeah. PSThree 8)
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...