I know this has been discussed in many threads but couldn't find one specifically about it.
A blog claiming to have a contact which has been right in the past brought up the multiple Xenon (or Xbox360) SKU scenario again. Maybe this is based on the same old rumors or maybe this is more firmed up info.
The SKUs are described as "'cheapo' without any extras," a middle SKU with a hard drive and "DVR-like" functionality, and a "PC version."
Maybe the cheapo version is priced to really move while the more feature-rich versions come later. However, could adoption be delayed by people waiting for the configurations with more features?
Could hard drive support by games be diminished by the fact that the hard drive isn't on the base (cheapest) SKU? Could backwards compatibility be only supported in the higher SKUs?
Could it be that the additional SKUs were added because the prospect of not having a HDD wasn't received well? Could the higher-priced SKUs sport a blue-laser drive to counter the Blu-Ray drive in the PS3? Could MS be that reactive in their design decision-making?
Is there a big demand to have DVR functions in a console? Or personal computing functions (surfing, productivity)?
It doesn't seem to make sense. Inventory management of multiple SKUs could be costly if they don't forecast the relative demand of the different SKUs correctly. The PSX didn't fly so why would a higher-priced DVR sell?
Assuming they can't release all these SKUs at once, the higher-priced SKUs could dampen adoption of the base SKU (and a lot of those who wait for the higher SKUs may end up deciding they want the base SKU after all).
Yet this rumor seems to persis.
A blog claiming to have a contact which has been right in the past brought up the multiple Xenon (or Xbox360) SKU scenario again. Maybe this is based on the same old rumors or maybe this is more firmed up info.
The SKUs are described as "'cheapo' without any extras," a middle SKU with a hard drive and "DVR-like" functionality, and a "PC version."
Maybe the cheapo version is priced to really move while the more feature-rich versions come later. However, could adoption be delayed by people waiting for the configurations with more features?
Could hard drive support by games be diminished by the fact that the hard drive isn't on the base (cheapest) SKU? Could backwards compatibility be only supported in the higher SKUs?
Could it be that the additional SKUs were added because the prospect of not having a HDD wasn't received well? Could the higher-priced SKUs sport a blue-laser drive to counter the Blu-Ray drive in the PS3? Could MS be that reactive in their design decision-making?
Is there a big demand to have DVR functions in a console? Or personal computing functions (surfing, productivity)?
It doesn't seem to make sense. Inventory management of multiple SKUs could be costly if they don't forecast the relative demand of the different SKUs correctly. The PSX didn't fly so why would a higher-priced DVR sell?
Assuming they can't release all these SKUs at once, the higher-priced SKUs could dampen adoption of the base SKU (and a lot of those who wait for the higher SKUs may end up deciding they want the base SKU after all).
Yet this rumor seems to persis.