Console Exclusives: Are you for or against them & why?

The issue isnt about few normal occurances. The issue is a frequent appearance of different problems. Many of which are a result of bad design. For example both consoles had significant hardware failure rates which are difficult, costly to fix and sometimes outright impossible. I had a few and were a pain in the ass. The first time I experienced so many in a single generation.
This is a result of bad hardware design and cheap components.
Dead HDDs, BR drives, fans that get overloaded during the first minutes of play, YLOD.....I experienced some of these issues on two separate models.
We ve got many crashes, especially on the PS3 because its trying to do more than what its capable of or because the main software isnt optimized. This includes crashes and huge slowdowns while trying to access the XMB during a game. Its a highlighted feature that doesnt work as it was supposed to.
We ve got very slow load ups of simple apps such as the PS Store.


Thankfully I havent had such issues with my PS4 yet but time will tell.

I never used my PS3 very much, so maybe you are right about it having more crashes and slowdowns, but it doesn't seem to be the general case that I read about.

Shifty is right about lead-free. The industry was not ready. My workplace waited as long as possible to make the switch. Now it's something that is not an issue. Dead HDDs, BR drives and fans are a pain for sure. It's a symptom of performance requirements. Seagate is pretty awful, but as drives have gotten bigger and faster their reliability has dropped. They're mechanical. It's an unfortunate reality. Even the best lines of the best HDD companies have failures. I'm not sure that the fans or HDDs in last gen really had abnormally high failure rates. The red ring and yellow lights of death were definitely abnormal failures, but Shifty is right about the reasons.
 
And both companies attitudes have changed dramatically entering this generation. The emphasis both placed on not having so many failures like last gen has shown through and through. So far we're not hearing of any massive failings on an epic scale like last gen. Sony did have a couple PS4's die early on but they managed to handle that with the quickness. It's still early but given th eamount of consoles that have sold already and the lack of massive problems looks like it's a good sign.

What any of this has to do with exclusivity I do not know. Multi-plats are a no brainer at this point in time for most 3rd parties given the similaries of the systems and games are selling well on both. If sales are still lopsided after this holiday season, especially in the US, then I expect more exclusives from 3rd parties. MS will need to be getting as many exclusives as it can if it wants to have a chance at keeping those systems selling.
 
I'm not even sure what this thread is about anymore... Perhaps the discussion on HW failure needs to be spawned off?

Provided there's still disscussion to be had on the subject of console exclusives?
 
I have mixed feelings about the Street Fighter 5 situation. Seems strange that it's exclusive to the PS4 but I guess we will have to wait and see if there is some justification for it being a PS4 exclusive.
 
Sony could use an exclusive Fighting game. They had Tekken at one time, but now it has gone multiplat. It is probably just the first iteration of the title anyway.
I'm sure they will have a super turbo ex alpha edition that will be available on Xbox one as well.
 
I think gamers are blowing these deals out of proportion. Both systems will have a certain amount of 3rd party exclusives (more than likely, timed exclusives), so I don't see the big deal. The reason why Sony and MS are in business is to compete for consumer dollars, by having the most wanted content (including exclusives) on their respective systems. Business as usual...
 
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I think gamers are blowing these deals out of proportion. Both systems will a certain amount of 3rd party exclusives...
That's the thing. The current financial and development situation makes third party exclusives a seemingly poor choice unless it's heavily supported by the platform holder. The game's coming to PC, so it's hardly a Sony exclusive. How many PS3 exclusives also released alongside on PC?

If you're going to pay for a timed exclusive, go timed exclusive!
 
That's the thing. The current financial and development situation makes third party exclusives a seemingly poor choice unless it's heavily supported by the platform holder. The game's coming to PC, so it's hardly a Sony exclusive. How many PS3 exclusives also released alongside on PC?

If you're going to pay for a timed exclusive, go timed exclusive!

I'm pretty sure TR and SFV are just timed exclusives. As you said, it makes no financial sense for a development house to be on a single platform "if" they're flipping the bill solely... and running a higher risk of not recouping development cost. My comment was more towards gamers flipping out, not having a exclusive (timed exclusive) game right-away. PC gamers deal with this sh** all the time *cough* GTA V *cough*... so this "why not my system crap" is just as annoying as hearing gamers complain about DLC not being available for their system of choice.
 
Sony could use an exclusive Fighting game. They had Tekken at one time, but now it has gone multiplat. It is probably just the first iteration of the title anyway.
I'm sure they will have a super turbo ex alpha edition that will be available on Xbox one as well.

But you can't compare SF to KI. SF is a series everyone on the planet knows and probably played at one time in their life. No one knows KI. Making SF non X1 is a huge blow to all X1 only users imo and thus not good.

Same as with TR. MS and Sony should really invest money in new IPs and new studios...not fund well known IPs and their iteration nr 10!
 
What I find weird is the choice of game if its indeed timed exclusive. Why Street Fighter? Its not a game that has been defining for the broader audience. The fighting genre isnt that huge anymore.
Racing games and fighting games, two genres that were considered killer system sellers in the past have lost their mojo a long time ago.
You would expect Sony to proceed with such an agreement for a game that makes more strategic sense. Unless there is something I miss. Like the agreement requiring less money to form compared to other projects,
Is there a possibility that something else may have happened?
Probably Capcom wants to show support for their Japanese compatriots? Is there something else going on between Capcom and MS? Or is Capcom trying to strengthen the image of the SF series by tying it to the most successful console?
 
MS and Sony should really invest money in new IPs and new studios...not fund well known IPs and their iteration nr 10!

For the most part I do agree as a gamer... however, business wise, established IPs bring back returning customers ($$$$$), hence the push for them… even if the IP(s) is timed-exclusive. New IPs does help - but run a higher risk of mediocre sales, thus, not recouping development cost (see: Ryse).
 
That's the thing. The current financial and development situation makes third party exclusives a seemingly poor choice unless it's heavily supported by the platform holder. The game's coming to PC, so it's hardly a Sony exclusive. How many PS3 exclusives also released alongside on PC?

If you're going to pay for a timed exclusive, go timed exclusive!
There is still the question of if the Xbox One was going to hold them back somehow ( which I doubt). Maybe they wanted to try a free to play model that MS didn't agree with or something.
 
Personally I expected more exclusives like this the rest of this generation. And I'm fine with it so far. May change my mind if something like a Red Dead sequel went PS4 exclusive though. ;) I just find it interesting that there's less outrage here now that the shoe is on the other foot so to speak. ;)

Tommy McClain
 
I just find it interesting that there's less outrage here now that the shoe is on the other foot so to speak. ;)

Tommy McClain

Yeah, I thought that was odd to, but then again TR might be more popular than SF, so less people actually care...
 
Something like this should have been expected. It was pointed out earlier that both Sony and MS wiill likely go after more 3rd party exclusives. I didn't foresee Street Fighter as being such a franchise, but there we go. I do question the business sense of this decision unless Capcom has received financial backing from Sony. The lack of outrage on this issue doesn't surprise me since the whole Tomb Raider thing ended up being not a big deal in the grand scheme of things.
 
But you can't compare SF to KI. SF is a series everyone on the planet knows and probably played at one time in their life. No one knows KI. Making SF non X1 is a huge blow to all X1 only users imo and thus not good.

Same as with TR. MS and Sony should really invest money in new IPs and new studios...not fund well known IPs and their iteration nr 10!
Maybe where you live no one has heard of Killer Instinct, but not so in america.
I'm sorry I just don't see why everyone makes a huge deal about a company getting a 3rd party exclusive. Read my posts in this thread alone and it will explain my position. It is all part of business.
 
I don't think this is the first time this has happened with Street Fighter, I think it was a timed exclusive on the Super Nintendo for about a year before it came to the Sega Genesis back in the 90s. I assume these sorts of deals have big bucks behind them because no one in their right mind would skip on a major console unless financially motivated to do so, or given some other killer incentives.
 
I don't think this is the first time this has happened with Street Fighter, I think it was a timed exclusive on the Super Nintendo for about a year before it came to the Sega Genesis back in the 90s. I assume these sorts of deals have big bucks behind them because no one in their right mind would skip on a major console unless financially motivated to do so, or given some other killer incentives.
But SF was a HUGE thing back then. Today it is not. And if I am not mistaken it was the first time a SF game was released on a console back then too. It made more sense back then.
 
A big SF fan, but not enough to get a PS4 to get it early. I will pick one up (maybe even before X-mas). I just recently picked up an Titan One doohickey that lets me use my X360 MLG fighting stick on X1 and PS4.
 
But SF was a HUGE thing back then. Today it is not. And if I am not mistaken it was the first time a SF game was released on a console back then too. It made more sense back then.

The SF2 games sold over 14 million & the SF4 games sold over 8 million. It might not be as big as it was but it's still a big deal & with the PS4 selling the way it has been selling without a real standout fighting game SFV could strike gold.
 
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