What does ATI do in India?
wco81 said:What does ATI do in India?
Anyways, this sounds like a case where the subsidiary has a loose cannon saying things which headquarters would never have approved.
Mythos said:computerandvideogames.com is claiming that Jen-Hsun Huang confirmed at Silicon Valley conference that the graphic part Nvidia is working on is to be 50x more powerful than PS2 counterpart...
"... further details about just how powerful the chip will be have emerged.
Speaking at a Silicon Valley press conference, nVidia president Jen-Hsun Huang confirmed that the company has already been working on the chip for an extended time and suggested that it would be in the region of 50 times more powerful than the PS2's graphics chip.
This was backed up by nVidia's executive vice president of marketing Dan Vivoli in comments made to the San Jose Mercury. ``This chip is going to be far more powerful than anything we've done before," he said, before reinforcing that work has been in progress for around 18 months.
nVidia have years of experience producing advanced graphics chips for PC gaming. While the PS3 chip will incorporate many elements of nVidia's next-generation PC graphics technology, it is being designed as a standalone unit and is not based on existing PC architecture.
nVidia's previously developed the GPU (graphical processing unit) for Microsoft's Xbox. Despite rivals ATI securing the contract to develop the GPUs for Xbox 2 and Nintendo's next-gen console (catch up here) the PS3 contract could be hugely lucrative for nVidia as their technology will also be used in Sony's consumer electronics devices like DVD players and digital TVs..."
Vysez said:So you're actually saying that a software sound solution, that does not AC-3 encoding or the like, could eat up 50% of Modern CPU cycle?Fox5 said:Eh? Some crappy software based solutions have up to a 50% performance hit on modern cpus, and they're not even doing dolby digital encoding.
I disagree, Fox5, I really do.
BTW read Dave's reply, if you don't believe me.
So if you had to quantify it, what is the performance delta between the state of the art PC GPU and the PS2 currently?
MrFloopy said:Vince said:on an architectural level, where's the difference between an APU and the NV40 ALU's?
the number of them for starters.
Megadrive1988 said:yeah, I'd agree that Dreamcast was at least 10x the performance of Nintendo64. in some ways, 20x.
N64: 160,000 polys/sec vs DC: 3,000,000 to 4,000,000 polys/sec
Gamecube and Xbox are roughly 4x the performance of Dreamcast. more or less.
That's completly OT, but ERP, recently repeated this:Megadrive1988 said:N64's peak transform figures are between 500,000 and 1,000,000. which compares to PS1's 500,000. Dreamcast's SH-4 is between 10,000,000 and 20,000,000. PS2's EE is between 66,000,000 and 100,000,000 something.
ERP said:I've said this on here before.
Using the original Fast3D graphics code you' be lucky to hit 100K polygons on an N64.
Using the Turbo3D code you'd get about 500-600K PS1 quality polygons (Nintendo never allowed this uCode in a shipping game).
If you are looking at pure transform rate it was possible to do sugnificantly more than that. However the uCode was also responsible for triangle setup, and that always dwarfed the transform time.
The last couple of N64 games I worked on used custom uCode, which distributed the work between the processor and the RSP somewhat differently than any of the SGI uCode, and would pretty easilly push >100K on screen polygons.
I've got a question.
Could the Geforce 6200 TC as The Inq is calling it be a sign of things to come. A gpu with embeded memory and a fast connection sharing ram from on main memory pool. With the Redwood interface and even faster main memory could this be part of what Nvidia adds to the PS3.