It's not a disappointment for Sony, it's commendable that they went as far as admitting what was obvious to everyone, that is Ati and Nvidia are just too good at their own game than Sony, who have a lot less experience than them in graphics technology. So, what better move than embrace one of them?
Sony had ideas, they never promised anything, and Nvidia complemented those ideas obviously, so there's the reason for the partnership.
london-boy said:Just because Vince (grossly ) miscalculated something doesn't mean that Sony has failed to live up to what they promised
DaveBaumann said:Vince, what perceptions do you have of the processing capabilities of the Toshiba part do you have?
Vince said:nAo likely knows more than I on this, he'd be the guy to ask. I'd further state that it dosn't matter and is a strawman in this conversation;
You still, as far as I can tell, have yet to answer my question concerning what an ALU in the X2 system can do that an S|APU clocked almost 10 times as high can't.
Dave Baumann said:Vince said:You still, as far as I can tell, have yet to answer my question concerning what an ALU in the X2 system can do that an S|APU clocked almost 10 times as high can't.
These matters are obviously not just a case of clock speed - the question is could it produce equivelent / better performance at the types of graphics instructions that developers are going to want to throw at it.
My conviction isn't with PS3, it's with the STI architecture.
Dave, with all due respect, don't answer as if I was ignorant.
DaveBaumann said:Well, I thought we'd both agree that this was fairly critical. The most obvious answer to that is "perform many of the required graphics functions / instructions in fewer cycles".
DaveBaumann said:(and, probably, be able to hide the massive chucnks of texture latency very well). The real question is whether the available processing capabilities of simple processing units running at massively high speeds is able to offset the capabilities of complex processing units running the types of instructions they were specifically designed for.
DaveBaumann said:Wouldn't you at least acknowldge that adding NVIDIA to this particular mix begins to potientially point things towards my pole?