Really hard to use this. But yea incredible use case here. I was hoping to make this actually perhaps use it to do AI for a game. But yea I suppose cheating is another way to use it
Really hard to use this. But yea incredible use case here. I was hoping to make this actually perhaps use it to do AI for a game. But yea I suppose cheating is another way to use it
agreed. Solving aiming won't make you the best on the server. There's so much more to FPS gaming than just the aiming and shooting aspect. That's like saying having a great forehand in tennis will make you the best player on the court.The good news is that modern consoles are still virtually immune to most client-side hacking outside of emulated inputs like we see here which would have also posed a problem for cloud gaming too. If you're a bad player, it's a big improvement but if you're a professionally competitive player there are little gains to be had with emulated inputs ...
To this day, you still can't do truly powerful cheats like you would usually see on PC such as godmoding, clipping out of bounds, no recoil, speeding (faster reload/attack/movement) or walling/"perfect" aim-bot all of which require malicious code injection/execution to the game's process that can't be done so easily on consoles ...
agreed. Solving aiming won't make you the best on the server. There's so much more to FPS gaming than just the aiming and shooting aspect. That's like saying having a great forehand in tennis will make you the best player on the court.
isnt crossplay matchmaking limited to control method? e.g. pc gamepad x console gamepad
Too bad it’s not cheap to set up. You need a PC with a decent gpu, a capture card and a controller emulation device.
I could see janky pro players or streamers using such a setup but your everyday console gamer probably not. It would be easier just to get your readily available cheats on the PC and call it a day.