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April 21, 2023
A Chat with the Game Modder Making Waves with Generative AI
We interviewed Bloc, a Mount and Blade modder that managed to successfully integrate generative AI (ChatGPT and Inworld) into Bannerlord.
wccftech.com
However, a veteran Mount and Blade modder calling themselves Bloc has provided a groundbreaking first look at the incredible potential of generative AI integration into sandbox games. Earlier this year, Bloc released a few videos demonstrating a full ChatGPT integration into Mount and Blade II: Bannerlord, where the modder now had the option to discuss nearly anything he wanted with any NPCs roaming the world of Calradia.
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Q : Your first experiments were with ChatGPT 3, which you successfully integrated into Mount and Blade II: Bannerlord. How long did it take, and what were its pros and cons?
Some people might find this shocking, but it only took me ~3-4 days to implement the initial video. However, I had already worked on some pet projects with ChatGPT, and I had a good background in Machine Learning and Large Language Models.
The pros of ChatGPT were its ability to adapt to the story and the role and to generate coherent answers that suited RPG games.
The cons were its slowness and its unpredictability due to the “responsible” restrictions OpenAI imposed. Because of these things, between my first and third videos, I spent a lot of time trying to make ChatGPT sound more natural and to integrate it with the quest/trading system.
Q: Do you believe we're going to see a substantial integration of these generative AI systems into games? If so, how long do you think this will take?
I'm sure of that. I think that given the fact that AI is now very accessible and growing exponentially, there is no chance that it won't disrupt the gaming industry. We are already seeing some AI integrations in games, research papers about them, or games in development that use AI Art or AI Tech. I don't think it will take long before some AAA companies utilize AI (which I believe Ubisoft has already started working with AI to ease the writing burden in their games).
However, I also must say that AI/LLMs are not suitable for all games or genres. I don't think every game will have GPT in the future, and it shouldn't. GPTs are good if your game requires some role-playing and chatting. If you allow people to chat with NPCs and interact with the world by using language to increase immersiveness, then it makes sense. If you are making a detective game like Inworld did here, it also makes sense so that you can use your inquisitive nature to get answers and investigate. But if your game doesn't have such elements, and if it's Doom-esque or trying to tell a specific tailored story, having GPT in it would only add overhead.
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