CG look - The Shiny Shine

notAFanB said:
just to clarufy are we adopting 'shiny shine' as an official term now? :)
Yep :D and Sony, Nvidia ATI and other manufacturers should adopt it too.

Rendering Functions:
Texture Mapping
Bump Mapping
Shiny Shine
Fogging
Alpha Blending
Bi- and Tri-Linear Filtering
MIPMAP
Anti-aliasing
Multi-pass Rendering
 
Chris123234:

> Dude...those effects are bad ass.

Nah... they're just ass.

> You obviously have never been in a situation in real life that reflects
> that scene in the demo.

Sure I have. However, in real life, under those lighting conditions, with a roof that reflective, at that proximity, if you look directly into the reflected light you won't just see some ugly white patches, you'd be completely blinded.
 
cybamerc said:
Chris123234:

> Dude...those effects are bad ass.

Nah... they're just ass.

> You obviously have never been in a situation in real life that reflects
> that scene in the demo.

Sure I have. However, in real life, under those lighting conditions, with a roof that reflective, at that proximity, if you look directly into the reflected light you won't just see some ugly white patches, you'd be completely blinded.



what's wrong with asses?? :LOL:

anyway, when r we going to have hardware and especially displays capable of such brightness and contrast that, for example, looking at a switched on lightbulb would blind us just like it happens in real life?
even in TV broadcasts or DVD's, looking directly at the sun just results in a big white light... which can be quite strong sometimes, but not as bright as the real thing, not even close....

question for everyone here ^ ^
 
cybamerc said:
Er... you wanna have your eyes damaged? You can always turn up the contrast if you have a craving for pain.


:LOL: :LOL: :LOL: u know what i mean.... not quite AS blinding, just better than the current "opaque white" used now, especially in games.... like, u know, fire that looks bright like fire and not some yello-orange-white-black thing seen now...
 
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