Plus we humans like shiny stuff, be it real or computer generated.
Send that to me and do you have a demo of FF12 too? Thanks
Yup, so what needs to change from current top games, so as to move closer to CG look?
Yup, more dirt. I think i did mention for some *dirt/grim/imperfection shading!* before CG today looks way too clean(though i understand the need of smoothy skins in Japanese artwork). I think WC3 CGs are pretty cool.Less shine, more dirt...
Yup, so what needs to change from current top games, so as to move closer to CG look?
Yup, so what needs to change from current top games, so as to move closer to CG look?
notAFanB said:Yup, so what needs to change from current top games, so as to move closer to CG look?
more geometry and better lighting.
zurich said:notAFanB said:Yup, so what needs to change from current top games, so as to move closer to CG look?
more geometry and better lighting.
Not to mention lots and lots of shaders.
cybamerc said:I think the overbright effects look like total ass. So does the specular lighting on the creature in the HDRR demo video.
You have a combination of completely flat looking surfaces. No bumps, no specularity, no nothing (except some unimpressive texturing). And then you have these completely overdone shiny surfaces. Looks like crap.
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Yup, so what needs to change from current top games, so as to move closer to CG look?
more geometry and better lighting.
But if everything is super shiny shiny, there won't be much need for shadowing and selfshadowing.phed said:I think the solution for CG look is full radiosity, selfshadowing and antialiasing.