I wonder if we'll see more on 3D particles, like the smoke on some parts of STALKER.
I'm more impressed by Cryengine 3.0 to be honest and specifically the "Nextgen ready" features .
http://tinypic.com/r/2r40r5f/6
http://www.youtube.com/watch?v=iNmeKp6CxXI
If this is what nextgen would look like on consoles or PC for that matter, then we are already there more or less.
Cryengine 3 looks great but i don't see any "graphics" feature that is not already in Cryengine 2
Did you forget about Global Illumination
Did you forget about Global Illumination
Which reminds me of another advantage of CE3 over CE2: Massive amounts of point lights with little cost each. CE2 can barely use 20 before it glitches out and by then the performance is awful. In CE3 you can manage thousands of point lights at once without problems.
Well, their performance is very dependant on the area they cover. Small lights don't add much of a performance cost, but big lights do.But they all cast shadows and then perfomance tanks. Otherwise perfomance wont be reduced that much. It also has some system to scale them or such becouse you could place lots of dynamic lights in say a hall along the path and it would be quite OK except if you 'stack' them (or if they are close and all cast shadows). IIRC there is sections in the vanilla "Core" level where the counter hits upwards ~30-32 dynamic lights rendered in some LOD form or as is.
No doubt aboutAnyway CE3 will be awesome together with their new Sandbox editor.
All in all I don't expect a sudden explosion of 1080p 60fps games, particularly because the main bottleneck is still bandwith and not GPU speed.
Xbox was 640*480 at 32 bit: 307,200 pixels.
X360 is supposed to be 1280*720 at 32 bit: 921,600 pixels, a triple increase.
Many performance intensive games however went for 1152*640 at 32 bit: 737,280 pixels, only about double the pixels.
1920*1080 at 32 bit is going to take 2,073,600 pixels, which is either a double increase from 720p or a triple increase again from 640p.
Then it may also have to do 3D somehow, which no matter the implementation will increase pixel load, or drop the image quality.
All in all I don't expect a sudden explosion of 1080p 60fps games, particularly because the main bottleneck is still bandwith and not GPU speed.
youre forgetting one important pointXbox was 640*480 at 32 bit: 307,200 pixels.
X360 is supposed to be 1280*720 at 32 bit: 921,600 pixels, a triple increase.
Im working on it j/k, well sorta I was last night looking at making some glowing trees. Dont know if Ill go with it thoughJust saw Avatar yesterday - man, I WANT a game that looks like this - even if remotly.