sure that some of you have seen the new HL2 pics, and well, dont you love those shiny surfaces? That, i think, is whats missing in games, that is the *thing* that gives people feel of the CG look. So what gives in making those shiny surfaces? Extra dose of specular lighting? High presicion colors?
For instance, this screen looks pretty normal in todays game.
But with the shiny shine on, things lookie more nice. Though not all objects have the shiny shine on them.
Now future games just need to work on shiney shine EVERYTHING( + more AA/AF), then we will move a step closer to CG quality(as we know presently) in realtime!
For instance, this screen looks pretty normal in todays game.
But with the shiny shine on, things lookie more nice. Though not all objects have the shiny shine on them.
Now future games just need to work on shiney shine EVERYTHING( + more AA/AF), then we will move a step closer to CG quality(as we know presently) in realtime!