Cell mass production plan for 2nd half of 2005

cthellis42 said:

good post ;)

Look at what PC games like Max Payne 2 or Half life 2 are doing right now. Now fast forward two or three years into the future. I think by this time all hardware will be so powerful, and the effect of diminishing returns will be such that basically any hardware will be able to render graphics that are "good enough" to the naked eye. Fast forward some more to 2010 and real-time photorealistic graphics will be easily doable.
 
Josiah said:
cthellis42 said:

good post ;)

Look at what PC games like Max Payne 2 or Half life 2 are doing right now. Now fast forward two or three years into the future. I think by this time all hardware will be so powerful, and the effect of diminishing returns will be such that basically any hardware will be able to render graphics that are "good enough" to the naked eye. Fast forward some more to 2010 and real-time photorealistic graphics will be easily doable.


we'll see about that.. if they get the physics and the animation right, then thats 80% of the burden gone...
i dont know why some people are pushing for the IQ and super hi res when we still have to reach the photorealism of current DVD's that run at 480i........ see what i mean?
i mean if u want to render LOTR in realtime, making sure that the "game" runs at 4000x2000 should be the LAST thing to worry about, if the game still looks like LOTR games out now....
see what i mean?
they have to get the animation and physics right, then the models, the shaders and everything else.
watching a normal DVD compared to any game out now u will notice that there is no real need to push the envelope for "the look" as much as there is a need to push "the movement" which currently is at paleolitic levels....
to reach photorealism we will need BOTH at the same time, and even most CGI effects right now fail to do that (The Matrix reloaded CGI effects were very obvious, so are some of the ones in LOTR and all the other movies....)
 
I believe animation/AI/background scenes have yet to achieve a lot, and upcoming gen of consoles and beyond will have a tremendous bearing on that. Just imagine a Saving Private Ryan game with thousands of interactive elements/soldiers on the screen at a time with each with individual AI.......that would be awesome....
 
I think that yields and costs will be problematic enough to delay the PS3 til 2006, where yields are at least high enough, if the max is not necessary.


PS3 release in 2006 would not be a delay since the official word from Sony, for the longest time, has been 2005 or 2006. Other than that general timeframe, there is NO actual release date for PS3.

I would only concider PS3 delayed if it came out in 2007 :p
 
They're not going to let those chips sit in a warehouse for a year; they won't exist. In other words, STI is not going to mass make any Cell chips until yields are at an absolution maximum because it would be too expensive otherwise.
Well, as far as I understand, mass production means the yields are high enough, and they indend to get there in Q3/4 2005. Therefore, they'd have to use those newly made chips for something, no?

IIRC, the NVFLOPS ratings are already in the Trillion range! The normal FLOPS for the high end FX cards are about 200GFLOPS if i am not wrong.
I think you got that wrong.
 
Paul i have yet to see a quote stating which chips toshiba will be making just that they are making chips for sony.

Cell. They are mass producing Cell. This has already been said and known for months, since April.

Take a gander to older posts? I'm not going to keep dragging this stuff out, as it's common knowledge to those who want to know.

I have only said the cell chip in the ps3 will not be a 1 tflop chpi. I will be right about that .

Wow! So you can see the future? Awesome, I want the pair of glasses your wearning dude.


Till then you are wrong .

Guess again.

1TFLOPS...does that take into consideration how rendering is to be done? For instance, say Sony's preferred "polygon madness" approach, does it needs more FLOPS to acheive similar results as ATI "shaders" approach, or simply the more FLOPS the merrier?

The Teraflops would be only for the CPU. CPU does in PS3's case Geometry(it's a VPU), physics, AI and a few other things.

Visualizer has it's OWN APU's, meaning you can run any type of shader you wanted. Why lock shaders in hardware when a developer has a system with the power to make their own?




Oh and Cell not going into mass production in the Toshiba plant? How odd because Kutaragi stated that they will have a WORKING PROTOTYPE by march 2004. HOW ODD, this coincides with the Oita plant being finished in January!

Hey, guys, what's the excuse going to be "if" Paul is proven right?

I reckon nothing at all will be said. Originally I wasn't going to say anything either come 6 months, but now I will.
 
Has there been anything more said of Elpida and Toshiba's production of the XDR-DRAM? Last I knew was "volume production in 2005," which doesn't much tack down a timetable. Can always make better guesswork by tracing other components. ^_^
 
The XDR DRAM is actually going into production late 2004(How ironic this is when Oita goes into mass production) with full production ramping up early 2005.

http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=1909

e're not gambling types, but if we were, we'd put money on a mid-2005 launch in Japan, followed by US and European launches only a few months apart later that year - perhaps September 2005 in the USA, and November 2005 in Europe...

But let me guess.... Sony is going to sit on stockpiles of XDR memory for over a year? :LOL:
 
BUT I think we should at least, have a yankity comparison before going gaga over 1TFLOPS *chuckles* ? 2006 is a long way off for more advancement with the other 3D guys.
The 2.x Gflop vu1 does about a fifth(If I'm not mistaken.) the vertices the top radeon 9800 does. VS wise the rad. should be about 10Gflop... if we extrapolate...
don't have a clue as what you are talking about. I have only said the cell chip in the ps3 will not be a 1 tflop chpi. I will be right about that .
I've got the feeling you're right... it won't be 1Tflops...
 
nonamer said:
They're not going to let those chips sit in a warehouse for a year; they won't exist. In other words, STI is not going to mass make any Cell chips until yields are at an absolution maximum because it would be too expensive otherwise.

What? No offense, but how can nobody call you on this? If you never enter mass production, the chip will allways be expensive as the physical size and basic error/area quotient won't change. The lowered cost comes from the initial lessons learned and the effects of economies of scale on the IC. Just holding back is only going to be a loss-loss scenario for them. You make it seem as if this is unprecedented for Sony...

Not to mention they blatently stated 2H 2005 for mass production. The Sony Investor call last quarter also said 2005 for the 65nm Cell IC, but that they can't exclude the possibility it will be out sooner.

Chappers said:
Another question for the Sonyers, say this 1TFLOPS number floatign around...is it that impressive? I mean, whats the FLOPS ratings of current top of the line PC hardware or at least teh bestest GPU( i heard FXs are about 200GFLOPS -> 5X lesser FLOPS?)

Chap, common'

1064859264AkBoiQWteN_1_7_l.jpg
 
marconelly! said:
They're not going to let those chips sit in a warehouse for a year; they won't exist. In other words, STI is not going to mass make any Cell chips until yields are at an absolution maximum because it would be too expensive otherwise.

Well, as far as I understand, mass production means the yields are high enough, and they indend to get there in Q3/4 2005. Therefore, they'd have to use those newly made chips for something, no?

What I meant is that they're not going to make them prematurely. If yields are good enough by 2H 2005, then they'll start to make them. If not, they'll wait. However, I have a hunch that it would exceptionally difficult to get leakage under control, so even if yields are good, mass production will still be delayed to 2006. The same situation as the P4 Prescott as you may know about. Though this is aside from yields. Still that's 2006 either way.

Vince said:
What? No offense, but how can nobody call you on this? If you never enter mass production, the chip will allways be expensive as the physical size and basic error/area quotient won't change. The lowered cost comes from the initial lessons learned and the effects of economies of scale on the IC. Just holding back is only going to be a loss-loss scenario for them. You make it seem as if this is unprecedented for Sony...

Not to mention they blatently stated 2H 2005 for mass production. The Sony Investor call last quarter also said 2005 for the 65nm Cell IC, but that they can't exclude the possibility it will be out sooner.

:? I don't see how that would be. AFAIK, when you make a chip, you make a whole wafer-full of them. As long as the cost of each wafer stays the same, which should be the case as long as the fab is in full production, the relative cost of each chip will be completely dependent on yields and die size. If yields are bad, then they won't make any wafers, and "turn off" the fab, and save from the cost of operation of running the fab. Once yields are good, the fab will undergo full mass production and then the economy of scale will apply. Also read above. My basis on the leakage problem is partly based on the problems of the Prescott, so I'm expecting 2006 no matter what.

About XDR RAM, if the production of that isn't problematic then they can stockpile them. It's the CPU and GPU that really my main concern in terms in production.

About the 1TFLOP figure, don't want to burst you guy's bubble, but jvd is probably right. This is assuming that the Cell is what's described in the patent Panajev showed us a while ago, which, IIRC, has 4 PUs with 8 APU's each. This gives about 256 FLOPs per hertz, or that it needs to run at 4Ghz to achieve 1TFLOP. This clock speed is virtually impossible for a console or anything with a massive water-cooling solution. Even a quad core chip without any APU's going at 4Ghz is unbelievable at 65nm. It will just next year before we even see a one-core CPu going at 4Ghz. 4 of them, even with a whole process generation ahead, is just not plausable.
 
nonamer said:
:? I don't see how that would be. AFAIK, when you make a chip, you make a whole wafer-full of them. As long as the cost of each wafer stays the same, which should be the case as long as the fab is in full production, the relative cost of each chip will be completely dependent on yields and die size.

Yeah, exactly. It's also a function of production output, which I stated. You keep using "yeild" as this catch all - care to explain how a "yeild" increases and what provokes that?

If yields are bad, then they won't make any wafers, and "turn off" the fab, and save from the cost of operation of running the fab. Once yields are good, the fab will undergo full mass production and then the economy of scale will apply.

I'm just curious, can you name me a company in the preformance segment that has ever done this "turn off" to no production?

The Fab is a fixed, linear cost. If you "turn off" then you eat it all, it's not like they flip a switch on the wall and everything powers down and shrinks to a suitcase. There is significant fixed investment in a production line, what your advocating (especially this late 2006 stuff some are advocating) is suicide.

My basis on the leakage problem is partly based on the problems of the Prescott, so I'm expecting 2006 no matter what.

About XDR RAM, if the production of that isn't problematic then they can stockpile them. It's the CPU and GPU that really my main concern in terms in production.

Hehe. I can't wait.
 
V3 said:
Can someone remind me how do we know how many FLOPs will each PU/APU have?
They want 32 GFLOPS performance out of 4 FPUs that is in each APU.
How do you know? There was a patent for "Computer architecture and software cells for broadband networks", but there was NOT a patent or press-release for "PS3 platform specification".
 
and the Graphic Synthesizer was produced in Nagasaki Prefecture AFAIK. See, the common thread - legal agreement....

Actually it was originally fabbed at the Kagoshima facility until Nagasaki FAB1 was complete.

to reach photorealism we will need BOTH at the same time, and even most CGI effects right now fail to do that (The Matrix reloaded CGI effects were very obvious, so are some of the ones in LOTR and all the other movies....)

Obvious CGI is obvious because it's often attempting something that has no real-world corrollary so to the human eye it looks fake...
 
How do you know? There was a patent for "Computer architecture and software cells for broadband networks", but there was NOT a patent or press-release for "PS3 platform specification".

They'll probably copyright or trademark PS3, I don't think they'll patent PS3. However, they might patent the technology that they're using in PS3.

And they have no reason to hold a press release for PS3 yet. Especially with PSP on the way and PS2 still going strong. So I guess, this is a pretty good information for now.

Its not baseless, but its too early to be set in stone.
 

Yes especially, if you look at this generation

GC spec released CPU 400 MHz, GPU 200 MHz and change to 485 MHz & 160 MHz

Xbox spec released GPU 250-300 MHz, we got 233 MHz.

Even Emotion Engine paper launched was at 250 MHz, we got 300 MHz at released.

Not until its out on the market, that it will be set in stone. ;)
 
About the floppy FLOPS thingie, i saw this link* and it puts the NV30 at 200GFLOPS.
http://www.ccd.bnl.gov/~tomov/GPUArticle.pdf

:shrugs:

Now seriously, how do the floppy FLOPS calculated/compare yesterday, today and tomorrow? yay know, how are things progressing in the 3D arena. I say, we need to see moreth comparison benchies!

1TFLOPS might sound holier impressive today, but tomorrow?

:shrugs:


*ironically, i got that from the wannabe 1TFLOPS! :LOL: :oops: :LOL:
 
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