Alpha_Spartan said:M'kay, got it. So will Cell underclock/overclock itself depending on the task at hand? This may not be useful in a multi-processor grid, but in a home console that also functions as a movie player etc, that may come in handy.
Secondly, there are benchies for 8 SPE's, shouldn't they be reduced to 7 since the 8th SPE (in PS3's implementation) is for redundancy?
The benchmarks aren't for the Cell in PS3, but just the Cell in general. Mercury Systems for example (as well as any other OEM customers that step up) will be receiving full 8-SPE chips. Also, a lot of the benchmarks are just for a single SPE rather than the full 8 - it indicates which arrangement on a per benchmark basis on the far right of the benchmark chart.
Sony definitely is working on some sort of power-savings scheme as well, as indicated by the alliance they entered into with Transmeta earlier this year. Link
Not sure if that's for Cell in it's present interation though or PS3 or what. But anyway, it's interesting info.
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