Castlevania: Lords of the Shadow 2

Thanks in the name of the team ;)
In retrospect I think this was my favorite CGI trailer this E3 - perhaps even topping the AC3 trailer. The animation, the sound, the editing - I felt everything was done just right.
This year there were no SW:TOR CGI trailers from Blur however (I was always a sucker for those) so it probably made the competition easier. :smile:
 
I have a quick question about the first game. Is that epilogue cutscene real-time or an offline render using the game engine? I know the game uses a mix of both, so it's likely the latter, but I never did make it to the end to judge for myself. And it's hard to tell in a compressed youtube clip:


I mean, on one hand, that seems impossibly polished to be real-time. On the other, why go with a render when most of your cutscenes this far have been real-time, especially for an after credits sequence where you've got plenty of lead time to load assets. Anyone know for sure?
 
If I remember correctly some microblocks were visible, so that thing was an FMV. I was wondering the same thing but it was running offline from disk
 
[YT]unQ50CiKNz8[/YT]

[YT]dbZ3ILqCVEg[/YT]

The game is looking good. It won't ever completely give up it's GOW-like mechanics, but it's still setting itself apart from it in other ways.
 
Wow, a 3D Castelvania game? Can you whip at the walls and find roasted chicken in them :)

I also wonder who built these huge castles (they must cost billions and take decades to build) and why there always seems to be only a couple people living inside them.
 
<a href="http://www.youtube.com/watch?v=unQ50CiKNz8">YouTube Link</a>

<a href="http://www.youtube.com/watch?v=dbZ3ILqCVEg">YouTube Link</a>

The game is looking good. It won't ever completely give up it's GOW-like mechanics, but it's still setting itself apart from it in other ways.

This time on PC for me...
 
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