To sum up:
Driveclub has:
better track détails overall, more objects, lot more foliage, spectators, buildings density and detail, bigger landscapes
volumetric clouds
Wind that blows in foliage, flags, smoke.
dynamic TOD and weather
better shadows
better reflections
GTS has
better and more diverse texture quality detail, photogrammetry assets
better IQ
better "real TV" effect during replays as well as gameplay
60FPS
better motion blur quality
better and higher poly car models/interiors
better PBR materials and shaders
better direct lighting
better skyscrapers
I think an important factor is that in gameplay we mostly see the car from a high position behind the car, so we don't see the tires, whereas in replays we mostly see the car from one side or angle where the tires are visible.My major gripe about the GT and Forza series (hell, most racing games), is how the vehicles have that nasty looking floating effect when viewed from the rear. Like the tires and pavement aren’t truly connecting. In cinematic replays it looks good and more natural. In real-time not so much. I don’t know if it’s the lack of proper physics / handling from the rear perspective or improper angle(s) and motion blur giving that odd float effect. See videos below...
I think an important factor is that in gameplay we mostly see the car from a high position behind the car, so we don't see the tires, whereas in replays we mostly see the car from one side or angle where the tires are visible.
can we talk about breaking immersion when in reality we'll never drive being behind our car ?
I wish we had full control over camera angles/positions during racing, not just photo-mode. Because the rear position destroys some of the immersion for me, especially racing games going for more of a simulation experience, rather than a typical arcade racer.
can we talk about breaking immersion when in reality we'll never drive being behind our car ?
Immersion doesn’t necessarily have to rely upon one’s control or interaction with one’s surroundings. Immersion can be solely based upon one’s perspective of their space (occupied space) and those persons, objects, and/or things relative to them. I can enjoy a movie like Star Wars, be immerse, and not be hammered down with running the theater cameras, lighting and sound. Simply put, immersion is something that can preoccupy one’s time or perceived reality.
Immersion doesn’t necessarily have to rely upon one’s control or interaction with one’s surroundings. Immersion can be solely based upon one’s perspective of their space (occupied space) and those persons, objects, and/or things relative to them. I can enjoy a movie like Star Wars, be immerse, and not be hammered down with running the theater cameras, lighting and sound. Simply put, immersion is something that can preoccupy one’s time or perceived reality.
I get what you're saying, but for me, I can't really get truly immersed in a game unless I'm in first person view. 3rd person, top down, side scroller, etc. there's no way for me to be immersed in the game. I always feel like I'm playing a game or viewing a movie.
Probably why I never used anything but cockpit view when I used to play racing games. Chase cam always completely ruined the immersion for me.
Not to say it has to be that way for other people. But for me, racing games were always behind the steering wheel or nothing.
Regards,
SB
Left out quite a bit of stuff for GT that makes it look noticeably superior and more realistic imo, so I added them in.
When everything comes together, it's the most photorealistic game ever (especially in the cockpit view from the video above). Too bad the graphics are no consistent enough, depending of the track and daytime. Driveclub is inconsistent too. That's why i prefer FH4.