Car game comparisons *hit & run*

Discussion in 'Console Gaming' started by Technewsreader, Sep 24, 2017.

  1. higherARC

    Newcomer

    Joined:
    Mar 28, 2011
    Messages:
    109
    Likes Received:
    96
    Definitely! The amount of tech packed into this game is astounding. Real time voxel GI, loads of dynamic lights in the world, dynamic weather, dynamic seasons, TOD, deformable mud sand and snow!, soft body physics for fiolage that properly wraps around objects (not like UC or other games wher foilage just wiggle when walking through them, high res textures, 16xAF, native 4k, and a 60fps mode?! This game is no doubt going to be the racer of this gen unless something comes out within the next 2 years *FH5 lol

    Leaves freaking going up the windshield! The visuals are gobsmackingly top notch. PG are something else

    [​IMG]
     
    Recop and Tkumpathenurpahl like this.
  2. higherARC

    Newcomer

    Joined:
    Mar 28, 2011
    Messages:
    109
    Likes Received:
    96
  3. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
    more like clipping through the car, but still nice and lots of leaves around.

    https://i.lensdump.com/i/8f9Rxo.jpg
     
  4. higherARC

    Newcomer

    Joined:
    Mar 28, 2011
    Messages:
    109
    Likes Received:
    96
    lol looks like one of the leave clipped through. All the other leaves blew across it. Side effect of real time physics based leaves haha
     
  5. Tkumpathenurpahl

    Regular Newcomer

    Joined:
    Apr 3, 2016
    Messages:
    801
    Likes Received:
    545
    Yeah, that looks absolutely marvellous. I love that real-time graphics now are better than the CG cutscenes from my childhood!
     
  6. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
  7. vspectra

    Newcomer

    Joined:
    Jun 2, 2008
    Messages:
    186
    Likes Received:
    233
    Defense is "cherry picked shots" which were as close to being in like-for-like environment setting and lighting conditions (even tried to help DC in favor by using its massive photomode improvement for comparisons), but then goes on to post cherry picked photomode DC shots with filters all over? Good one man. Environment assets are actually higher-res in GTS compared to DC. There's a lot of hyperbole going on here as even the worst looking GT track doesn't look as bad as this. http://u.cubeupload.com/vspectra/driveclub20151108014.png

    DC looks great still in the rain and certain time conditions, but it's really obvious by the track details and material work that it's one of the eariler PS4 games. I'll take this over to the other thread though.
     
    iroboto likes this.
  8. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
    Driveclub enhances the IQ and shadow quality only when you stand still for a moment, you can see it being processed, just like in GTS when you press the "shoot" button and it takes several seconds of processing. when you move around it does not add anything, stop spreading false information please.

    And DC looks great in sunny conditions too. Textures are muddier overall, but with a lot more details and objects in the brackground.
    GTS look pretty TV like in replays, but the tracks are barren in comparison, not to mention that foliage does not even move.
     
    ultragpu likes this.
  9. vspectra

    Newcomer

    Joined:
    Jun 2, 2008
    Messages:
    186
    Likes Received:
    233
    LOD detail as well as the GI is actually also enhanced in photomode in DC, which isn't false info. I even had comparisons that proved before the mods deleted it.

    Driveclub actually looks pretty bad in daylight conditions (specifically mid day/afternoon) majority of time though. Really brings out the very poor material work and textures. Looks great in dawn/morning and rain. I don't even think DC is a horrible looking game, but to claim it outdoes Gran Turismo Sport in every aspect is downright false. GTS does quite a lot of things better, whilst having to render at double the framerate. Texture work, material shaders, lighting, car models are all of much higher quality in GTS.


    GTS


    DC


    To claim GTS is all barren though is quite a false statement. Both DC and GTS have some pretty barren looking tracks, but there are others pack a bunch of detail.

    gameplay using bumper camera


    Your other statement that GTS only looks like TV/real only in replays is also highly false.

    gameplay


    gameplay using bumpercam, framerate mode
    [​IMG]
     
    #369 vspectra, Jul 11, 2018
    Last edited: Jul 11, 2018
  10. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
    To sum up:

    Driveclub has:
    better track d├ętails overall, more objects, lot more foliage, spectators, buildings density and detail, bigger landscapes
    volumetric clouds
    Wind that blows in foliage, flags, smoke.
    dynamic TOD and weather
    better shadows
    better reflections

    GTS has
    better texture quality (not for everything though but overall)
    better IQ
    better "real TV" effect during replays and fast gameplay
    60FPS



    And yes GTS tracks feel emptier compared to DC tracks.
    Then GTS is "unfinished". Things might get better, like added weather.
    But for now that's how i feel about both games.
     
  11. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
  12. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    6,634
    Likes Received:
    4,826
    you guys need to stop comparing replay mode. it would baseline and make this discussion straight forward.

    Keep things to just pure in-game capture. And it should be easier to do this comparison thread.
    I've heard everything under the sun about how, replay adds nothing, there's no difference.

    But you don't know for sure.
    So make it simple and consistent and just use PS4 record feature for both. Any issues with the record feature would eb present on both. So you've baselined better than we are now.
     
    Tkumpathenurpahl likes this.
  13. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
    no worries, it'll all be over when FH4 releases ^^
     
  14. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    6,634
    Likes Received:
    4,826
    eh, it's the methodology that matters ;) not the winner! there will always be a new king.
    DC had a really good run and there are still times that can really fool people.
     
  15. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
    i had made comparisons at the time between photomode and gameplay for DC, and the only thing that would change was the car LOD during a race with other cars, in TT it's the same, for the car and tracks, then the image is processed once you stop moving the camera around.
     
  16. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    6,634
    Likes Received:
    4,826
    If you took direct capture and pulled screenshots from there would be the most reflective I think what a player would see. I do wonder if it's possible to augment the 'share' button feature. Run the rendering pipeline differently at that split second. Shouldn't be possible though, since the share button should be taking whats on the back buffer.

    Interesting, good job on the separation and test studies there, it's appreciable that someone would take the effort to test then just conjecture or blindly believing what people write.
     
  17. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,172
    Likes Received:
    1,499
    Location:
    France
  18. Recop

    Veteran Newcomer

    Joined:
    Aug 28, 2015
    Messages:
    1,224
    Likes Received:
    573
    DC should have much better graphics than other racing games and this is not the case.

    It's a linear racing game running at 30fps, but Evolution was unable to translate this advantage in far better graphics.

    It's a launch game though. However, KSF still looks better than many games because it's a linear 30fps game.
     
  19. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,036
    Likes Received:
    1,330
    Location:
    Australia
    Oh it's still quite the case in many aspects alright, despite being a launch game on a base ps4 and all.
    Driveclub
    [​IMG]
    Real life
    [​IMG]
     
  20. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,036
    Likes Received:
    1,330
    Location:
    Australia
    Nothing comes close to this even now. The power of volumetric lighting, cloud sim and dynamic GI just can't be touched here.
    [​IMG]
    [​IMG]
    [​IMG]
    I'm seeing liberal use of large gifs in this thread so don't mind me participate too mods:)
     

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...