They should get rid of the damage counter. It looks so cartoony.
Even better, deteriorate the look of the monsters. Monster health bar looks so MMO.
Yeah.
Hopefully we will be able to customise HUD as in Dragons' Dogma.
They should get rid of the damage counter. It looks so cartoony.
Even better, deteriorate the look of the monsters. Monster health bar looks so MMO.
They are afraid of losing self control and spending all their life savings on the game
Yeah.
Hopefully we will be able to customise HUD as in Dragons' Dogma.
Looks good but I wonder why some of the players have shields but can't use them against the flame like in the techdemo?
@SlimJim
The engine (Pant Rhei) is developed by Capcom and I doubt other developers will use it.
Fluid simulation for fire is something other engines will probably do.
A new way to keep trolls out.
Don't remove the health bars, just give us an option like Diablo to turn it on or off. Those health bars are needed to make decisions when u r in a spot.
Aw, you don't need health bar for grunts~
Health bar for mini bosses like Satsuki may be interesting, as you see his bar full again when he chugs full moon grasses. That totally demoralized me.
As it's free to play, what's the harm in trying it first and then deciding? I can't say I'm in favour of this model, as discussed in the F2P thread wherever that was, but I wouldn't avoid trying a game just because it's free to try. There are numerous different takes on the F2P model, and I wouldn't discount anything out of hand. It could be that this game is free to play and then you buy episodic content and expansions. Or it could be that you have to grind away for free or buy progress. But you don't know until you try it, for free!