In the case of audio, compute can only do that job with a low latency interface to the shaders. The HWS enables that, opening up functionality that otherwise was practically impossible, I think.What you're effectively asking is whether GPUs can take on more functionality, which they could, ACEs aren't required for that to happen, they may happen to improve the saturation of the hardware but it's not some Magic bullet.
Additionally, searching for whatever onQ meant by 'DPU' threw up this, where the posit is there being discrete DPU silicon in future GPUs. This is the very opposite, using compute on the existing GPU and just allowing low latency, more reliable access to compute resources.