Absolutely. Bring out Wii2 then, 2 years ahead of MS and Sony's next console. That's two years of the "next gen" console experience to themselves. It might well be cramped in style, with COD and other core franchises being gimped to still run on PS360, but Nintendo's titles will shine. Their market could be all Wii's plus next-gen Kinect+Move if they go with a 3D camera, with the added advantage of Nintendo's take on family games that resonate so well. With two years of this, where would PS4/neXBox fit in? More of the same won't work so well. Okay, there's the core gamer who likes Halo and Sony's exclusives, and it's unlikely Nintendo will have a decent online service for a console, but generally I see a small niche available if Nintendo get a lot of time on their own.
I'm not sure there's a lot of incentive for Nintendo to release a console that is significantly more performant then the PS3/X360. I'm expecting at best a level slightly higher with a price hovering around 249-299 USD. That combined with Nintendo continuing their company philosophy of selling hardware at a profit just means it's far more likely to be a mild bump over PS3/X360. One area they may significantly bump up is perhaps system and graphics memory. Perhaps upping the total to 1-2 GB with a likely configuration of 512 MB video and perhaps 1 GB system memory.
Worst case scenario for them when PS next and Xbox next releases will be operating at a lower resolution but likely with similar enough quality textures and effects that most people won't notice the difference.
From the article Shifty cites:
There are no plans to reduce the die size of the PS3 beyond the current 45nm. It's possible that they are waiting for 22/20nm and will skip the 32/28nm generation. I'd read that reducing from 45nm to 32nm required a design change for the external pin connections and Sony is probably waiting for 22/20nm to make the change practical. With a Cell BE redesign, Shifty could be correct and a couple more SPE elements or dedicated media hardware codecs could be in the new design. Sony uses the Cell BE and RSX for 4K video editing, what design change could make the PS3 hardware better for that job also.
The far more likely reason is that Sony will be dropping Cell from consumer level devices after the PS3 has run it's course. I find it far more likely that they will go with a multicore ARM derivative
That will leverage their experience with NGP. And far more importantly ARM will continue to be actively developed over the next few years. By 2014, it's quite likely that multicore ARM will have far eclipsed the performance of Cell even with more SPUs although Cell's SPUs might still be somewhat more performance in certain very narrow and specialized tasks.
The other potential solutions would be an AMD Fusion chip or perhaps a custom Intel chip with beefed up integrated graphics. But considering the direction they went with NGP, I find ARM a potentially very interesting choice. Especially when you look at Nvidia doing significant integration with ARM cores.
Cell is basically dead with this announcement, IMO.
Then where is the issue, that is doable now and cheaply.
PS4 graphics have been speculated at; QF-HDTV (3840x2160p) for years.
No. And again, no. Not going to happen next console gen, and might not happen the console gen after that either.
But absolutely guaranteed that noone will be gaming at 3840x2160 or 3840x2400 (the two most common "4k" resolutions out of about 4 or 5 proposed "4k" resolutions).
Hell, there still isn't even an industry standard for 4k yet with panel makers each making their own version of what they think "4k" should be. This will have to be settled before anyone even thinks of standardizing on "4k" for a mass consumer (versus Niche early adopter) device.
You like 4k. We get it. But it isn't going to happen for next gen consoles.
Regards,
SB