I think that's the best think about Gamepass. One and done AAA titles kill risk and innovation.
I don't follow?
I think that's the best think about Gamepass. One and done AAA titles kill risk and innovation.
The individuals that present the vast majority of the 200m (Sony, Xbox, Nintendo) owning public are not playing games every day or even every week. I've posed before that people like us in these forums, who not only play games but are interested in it enough to register an account and spend time discussing games and the industry on a forum, are a tiny, tiny outlier of the greater gaming market. The vast majority of commercially successful games typically sell to around 5-10% of that combined gaming audience.
When you are not playing games a lot, of which data suggests is a lot of people, GamePass isn't worth it. This is probably why, at best, only 1 in 5 Xbox owners has a subscription.
addendum: on the "I'm really struggling to find a situation where it wouldn't end up saving almost anyone some amount of money at some point", if you play few games it's not cost economical, likewise if the games you want to play are not in GamePass (and you don't know if there will be headed there) then you have to buy those on top of your GamePass subscription. I wonder how many GamePass subscribers bought Red Dead Redemption 2 because there was no guarantee that was going to the service.
I showed my math. Gamepass is $10.00 per month, $120.00 per year, the same as two full-priced games. If you sub for entire year and play two games via GamePass that you would have otherwise had to pay $60.00 each to play you break even. That's the bar you have to clear. I really don't understand where your assertion that you have to be playing games a lot for it to be worth it is coming from. And the above is worst case. GamePass is month to month. Those two games could just as easily cost $20 to play.
Caveats;
If you buy games for $60 and don’t sell them on. And if the games on GP are better than what you would have spent your $120 on.
Maybe that's why GamePass is 10m. Maybe it's not the same 10m month to month. If you don't nave $120 to spend on games, then GamePass is hard to justify throughout the year. Maybe you're buying AA/AAA games not in GamePass in sales.That's the bar you have to clear. I really don't understand where your assertion that you have to be playing games a lot for it to be worth it is coming from. And the above is worst case. GamePass is month to month. Those two games could just as easily cost $20 to play.
Maybe that's why GamePass is 10m. Maybe it's not the same 10m month to month. If you don't nave $120 to spend on games, then GamePass is hard to justify throughout the year. Maybe you're buying AA/AAA games not in GamePass in sales.
I think there's a whole assumption here that people have money for GamePass and that the games they want to play are in GamePass when they want to play. I can't say it any other way but if GamePass is such great value, why is at most 20% of Xbox owners subscribed?
Maybe that's why GamePass is 10m. Maybe it's not the same 10m month to month. If you don't nave $120 to spend on games, then GamePass is hard to justify throughout the year. Maybe you're buying AA/AAA games not in GamePass in sales.
I think there's a whole assumption here that people have money for GamePass and that the games they want to play are in GamePass when they want to play. I can't say it any other way but if GamePass is such great value, why is at most 20% of Xbox owners subscribed?
Yeah, could be. If the library grows significantly maybe the base will grow. But how are Microsoft going to grow the number of games to the degree that GamePass is getting 20m subscribers a month? Why isn't it 20m now? How do they get even 15m interested? ¯\_(ツ)_/¯Because that number is growing? So is the library.
By doing what they are doing?Yeah, could be. If the library grows significantly maybe the base will grow. But how are Microsoft going to grow the number of games to the degree that GamePass is getting 20m subscribers a month? Why isn't it 20m now? How do they get even 15m interested? ¯\_(ツ)_/¯
Yeah, could be. If the library grows significantly maybe the base will grow. But how are Microsoft going to grow the number of games to the degree that GamePass is getting 20m subscribers a month? Why isn't it 20m now? How do they get even 15m interested? ¯\_(ツ)_/¯
Can't sell digital, and that is becoming the preferred purchasing route independent of subscriptions. And if you can't find content worth $10 on the service in any one month over the course of the year, that's a content problem, not a problem with the model.
The problem with money math is that let's say some first party title sells 10 million units. Healthy doze of sales is digital and average the platform owner makes is 30$ per sale. If the monthly price of subscription service is 10$ it would be difficult to equal traditional sales profit of 300M$.
This is especially true as subscription titles are not rented in isolation. There is more than 1 title wanting their cut of that monthly 10$. Even having 3x time people paying for subscription versus traditional sales doesn't make this equation work in favor of subscription service. What makes it even more difficult is that 10M sales is surpassed by many big games and perhaps the first party like sony makes more than 30$ per sale(sony owns their 1st party studios, sony would in essence want to get the money for publisher(sony) and studio(who made the game).
What I suspect is that either the games have to become cheaper to make or the subscription price cannot keep being 10$/month. Or there has to be a lot more users or the games don't come to subscription service on day 1. Or someone will keep not making money and subscription service is a loss leader to pull people into the platform.
edit. Another way to say this is that short(ish) expensive to make play once single player story driven triple a titles are not subscription friendly. Subscription friendly is micro transactions and keep playing for long periods of time type of titles(destiny?)
A lot of movies go through the box office and then release on a subscription service a year or so later. Why can't it work for games? Most of the sales revenue happens early on and then keeps dropping. At some point the subscription service becomes a better way to monetize.
Also I'm pretty sure Origin Access has two tiers. A lower cost service in which games come to the vault a year later and a premier service in which the games are available on day one. Maybe Sony could do that.
I'd say the model is similar to movies in that after a certain point a game has made most of the money it's going to make through outright sales so they are not really giving up anything by going into a subscription service a year or so after release..potentially making more if the game is being rediscovered by a bunch of new players...
The problem with money math is that let's say some first party title sells 10 million units. Healthy doze of sales is digital and average the platform owner makes is 30$ per sale. If the monthly price of subscription service is 10$ it would be difficult to equal traditional sales profit of 300M$.
This is especially true as subscription titles are not rented in isolation. There is more than 1 title wanting their cut of that monthly 10$. Even having 3x time people paying for subscription versus traditional sales doesn't make this equation work in favor of subscription service. What makes it even more difficult is that 10M sales is surpassed by many big games and perhaps the first party like sony makes more than 30$ per sale(sony owns their 1st party studios, sony would in essence want to get the money for publisher(sony) and studio(who made the game).
What I suspect is that either the games have to become cheaper to make or the subscription price cannot keep being 10$/month. Or there has to be a lot more users or the games don't come to subscription service on day 1. Or someone will keep not making money and subscription service is a loss leader to pull people into the platform.
edit. Another way to say this is that short(ish) expensive to make play once single player story driven triple a titles are not subscription friendly. Subscription friendly is micro transactions and keep playing for long periods of time type of titles(destiny?)
I don't follow?